User Alterable Prize Distribution Gaming System

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Solution Overview

Problem

Existing gaming systems lack the ability to easily modify or temporarily change prize distributions, making it cumbersome and costly to implement promotional prizes or adjust game settings, as previous methods required replacing entire result identifying algorithms or record sets.

Innovation Solution

A user-definable result level structure that allows game operators to modify prize distributions by changing specific values in a data structure, without altering the underlying result identifying process, enabling the addition of promotional prizes or adjusting game settings without changing the overall payout probability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional unalterable result identifying algorithms or certified processing devices are used, then game reliability and certified prize distribution are ensured, but flexibility to modify prize distributions is lost

Engineering Contradiction:
Improveprize distribution integrityVSAvoidprize distribution flexibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent segments the prize distribution system into two independent parts: (1) a certified unalterable result identifying algorithm that determines winning outcomes, and (2) a separate unalterable prize assignment data structure that maps results to prize values. This segmentation allows the prize distribution to be modified by changing only the data structure without affecting the certified algorithm, thus maintaining reliability while enabling flexibility for promotional prizes.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary component - the unalterable prize assignment data structure - that acts as a mediator between the certified result identifying algorithm and the prize distribution output. This intermediary can be modified independently to change prize assignments while the certified algorithm remains unchanged, resolving the contradiction between reliability and flexibility.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If entire result identifying algorithms or record sets are replaced to implement promotional prizes, then promotional prize implementation is achieved, but system complexity and cost increase

Engineering Contradiction:
Improvepromotional prize implementationVSAvoidsystem modification complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts the prize assignment functionality from the result identifying algorithm into a separate unalterable prize assignment data structure. This extraction allows promotional prizes to be implemented by modifying only the data structure without touching the certified algorithm or replacing entire record sets, thereby reducing system modification complexity and cost while maintaining promotional flexibility.

Inventive Principle:
Principle #2Taking out (Extraction)

3Reliability

If certified processing devices are used to ensure unalterable prize distributions, then prize distribution integrity is maintained, but ease of modification for promotions is reduced

Engineering Contradiction:
Improveprize distribution certificationVSAvoidprize distribution modification
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent segments the system so that only the prize assignment data structure needs to be modified for promotions, while the certified processing device and algorithm remain untouched. This segmentation maintains prize distribution certification and integrity while significantly improving ease of operation for implementing promotional prizes.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS7794318B2User alterable prize distribution and system for identifying results in games
Publication Date: 2010.09.14 EVERI GAMES INC
  • US7794318B2 patent drawing
  • US7794318B2 patent drawing
  • US7794318B2 patent drawing

AI summary

A gaming result system is provided with program products, methods, and apparatus to implement an updatable prize result structure. The result structure having several first level result identifiers and an additional second level result. First level results are each associated with an expected number of plays per game. As with each first result level, the additional second result levels are each associated with a respective number of results per given number of plays. In contrast to first level results, the second level results correlate to a game operator assigned value which may be modified during game play to change results provided in subsequent games.