Alvarez Lens and Diffractive Optical Element for Dynamic Depth in AR

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Solution Overview

Problem

Existing augmented reality (AR) systems face challenges in presenting 3D virtual content at varying depths, leading to discomfort due to fixed depth planes, which do not mimic the natural human eye's focus changes when viewing objects at different distances.

Innovation Solution

The AR system employs a diffractive optical element (DOE) and an Alvarez lens with transmissive plates having specific surface sag profiles, allowing for the generation of collimated light rays that appear to come from varying depth planes by lateral translation of the DOE relative to the lens assembly, and an eye-tracking module to adjust based on the user's vergence, ensuring virtual content is projected at depths that align with the user's focus.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If fixed depth planes are used in AR systems, then system complexity is reduced, but user comfort deteriorates due to inability to mimic natural eye focus changes

Engineering Contradiction:
Improvesystem complexityVSAvoiduser comfort
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent applies the Dynamics principle by implementing a variable focus mechanism that allows the optical system to dynamically adjust the focal plane of virtual content. The Alvarez lens assembly enables continuous variation of optical power, allowing the system to mimic natural eye accommodation by shifting focus between different depth planes, thereby improving user comfort without requiring complete system redesign

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent employs parameter changes by modifying the optical power of the Alvarez lens assembly through lateral translation of its components. By changing the relative position of the lens elements, the system varies the focal length and optical characteristics to deliver content at different depths, enabling dynamic focus adjustment while maintaining a relatively simple overall system architecture

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If variable focal planes are implemented to mimic natural eye focus, then user comfort is improved, but device complexity increases

Engineering Contradiction:
Improveuser comfortVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system uses a dynamic Alvarez lens assembly where lateral translation of lens components enables continuous focus adjustment. This dynamic mechanism allows the system to adapt to different viewing conditions and content depths, providing natural eye accommodation without requiring multiple discrete optical systems

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The Alvarez lens assembly serves multiple functions: it acts as both a focusing element and a depth control mechanism. By laterally translating the lens components, the same optical assembly can deliver virtual content at various depths and adjust for different user prescriptions, reducing the need for separate specialized components

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If Alvarez lens with cubic function surfaces is used, then optical precision for collimated light generation is improved, but manufacturing precision requirements increase

Engineering Contradiction:
Improveoptical precisionVSAvoidsurface sag precision
Core Design Contradiction:
Measurement precisionVSManufacturing precision

Solution Approach 1:

The patent uses parameter changes by laterally translating the Alvarez lens components to adjust the optical path and compensate for manufacturing variations. By varying the relative position of the cubic surface elements, the system can optimize the collimation of light rays and achieve precise focal plane delivery despite tolerances in surface sag fabrication

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system incorporates feedback mechanisms including eye tracking and vergence sensing that provide real-time information about user viewing conditions. This feedback enables dynamic adjustment of the Alvarez lens position to compensate for both manufacturing variations and individual user differences, ensuring optimal optical precision in actual use

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach provides a more realistic and comfortable AR experience by allowing virtual content to be perceived at varying depths, reducing user discomfort and enhancing the 3D perception by aligning virtual content with the user's natural focus, making the system less bulky and aesthetically pleasing.

Implementation Method 1

a diffractive optical element (DOE) to receive the light associated with the one or more frames of image data and direct the light to the user's eyes

Methodology Applied
Scientific EffectDiffraction: Diffraction

Implementation Method 2

the first side being a plano side, and the second side being a shaped side, the second side of the first transmissive plate comprising a first surface sag based at least in part on a cubic function

Methodology Applied
Scientific EffectRefraction: Refraction

Data Source

PatentEP3757659B1Methods and system for creating focal planes using an alvarez lens
Publication Date: 2023.03.08 MAGIC LEAP INC
  • EP3757659B1 patent drawingFigure 1
  • EP3757659B1 patent drawingFigure 2
  • EP3757659B1 patent drawingFigure 3

AI summary

Configurations are disclosed for presenting virtual reality and augmented reality experiences to users. The system may comprise a lens assembly comprising two transmissive plates, a first of the two transmissive plates comprising a first surface sag based at least in part on a cubic function, and a DOE to direct image information to a user's eye; wherein the DOE is placed in between the two transmissive plates of the lens assembly, and wherein the DOE is encoded with the inverse of the cubic function corresponding to the surface sag of the first transmissive plate; such that a wavefront created by the encoded DOE is compensated by the wavefront created by the first transmissive plate, thereby collimating light rays associated with virtual content delivered to the DOE.