Artificial Ambience Filter With Transient Reduction for Fewer Echoes

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Solution Overview

Problem

Existing artificial reverberation technologies require significant computational resources and often result in unpleasant discrete echoes due to high reflection density, making it challenging to create a credible ambience effect without increasing computational effort.

Innovation Solution

A system combining a transient reduction module and a reverberation filter to reduce transients in audio signals, allowing for a smaller number of filter taps while minimizing discrete echoes, thereby enhancing the ambience effect efficiently.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional artificial reverberation filters are used to simulate large spaces, then the ambience effect is enhanced, but computational resources increase significantly and discrete echoes appear

Engineering Contradiction:
Improveambience effect qualityVSAvoidcomputational resources
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent extracts and removes transient components from the audio signal before applying reverberation. By separating the transient reduction function from the reverberation process, the system eliminates the source of discrete echoes while maintaining the desired ambience effect, thereby reducing computational complexity without sacrificing quality

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent segments the audio processing into distinct stages: transient detection, transient reduction, and reverberation application. This segmentation allows each module to be optimized independently, reducing the overall computational burden while maintaining reliable ambience simulation

Inventive Principle:
Principle #1Segmentation

2Reliability

If high reflection density is used in reverberation filters, then ambience quality improves, but discrete echoes increase and computational effort increases

Engineering Contradiction:
Improveambience qualityVSAvoiddiscrete echoes
Core Design Contradiction:
ReliabilityVSObject-generated harmful factors

Solution Approach 1:

The patent applies preliminary anti-action by detecting transients before they enter the reverberation process and applying reduction measures in advance. This prevents the formation of discrete echoes at their source, allowing high reflection density to be used without the harmful side effects

Inventive Principle:
Principle #9Preliminary anti-action

Solution Approach 2:

The patent converts the harmful transients that cause discrete echoes into a useful detection signal. By detecting transient occurrences and using this information to guide the reverberation processing, the system transforms a problem into a solution, enabling high-quality ambience without echoes

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

Data Source

PatentUS20110081025A1Efficient filter for artificial ambience
Publication Date: 2011.04.07 WAVES AUDIO
  • US20110081025A1 patent drawing
  • US20110081025A1 patent drawing
  • US20110081025A1 patent drawing

AI summary

A circuit, method, and system for producing artificial ambience effect for an input audio signal, mono, stereo, or surround. The ambience effect enhances artificial reverberation, replaces artificial reverberation, or synthesizes extra audio channels, such as surround channels. The circuit may include a transient reduction module and a reverberation filter. The transient reduction module may be adapted to reduce transients in an input audio signal of one or more channels. The reverberation filter maybe adapted to receive a transient-reduced signal of one or more channels corresponding to the transient-reduced signal.