Ambient Audio App Discovery via Content Identification
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Solution Overview
Problem
In the crowded market of gaming apps, users face difficulties in discovering new apps, with existing methods like searching in app stores or recommendations from friends not scaling well, and there is a need to create apps that relate to well-known non-wagering content to attract fans.
Innovation Solution
A gaming event on electronic media where virtual symbols, such as letters, are randomly arranged on a grid, allowing players to form words by moving them using touchscreen or other controls, with the system resolving wagers based on paylines and paytables, and the app is automatically selected based on ambient content using microphone-equipped devices to identify audio and recommend related apps.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users manually search for apps in app stores or rely on friend recommendations, then they can discover new apps, but the process becomes increasingly difficult and time-consuming as the app market grows to over 500,000 apps
Solution Approach 1:
The system performs automatic app discovery and selection without requiring user manual searching. The content itself identifies and selects the appropriate app through automated processes, eliminating the need for users to manually browse through hundreds of thousands of apps in app stores.
Solution Approach 2:
The content is pre-configured with identification data and app selection logic before delivery to the user. When the content is played back, the app selection has already been prepared, allowing immediate automatic installation and launch without requiring user search or decision-making time.
2Adaptability or versatility
If artists are given control over app selection for their creative works, then continuity between artist intention and art delivery is achieved, but the system complexity increases
Solution Approach 1:
The content itself acts as an intermediary that carries the artist's app selection intent. The content includes embedded identification data that automatically determines which app should be launched, serving as a mediator between the artist's intention and the app selection process without requiring complex external systems.
Solution Approach 2:
The content delivery system is enhanced to perform multiple functions: delivering content, embedding identification data, automatically identifying the appropriate app, and launching it. This multi-functional approach consolidates what could be separate complex systems into an integrated content-centric solution.
Data Source
AI summary
A gaming event is executed on electronic gaming media. A wager is accepted by a processor and a random selection of virtual letter symbols are provided to a player by a display screen outside of a grid of rows and columns on a wagering device. The player inputs commands to the processor to switch the virtual letter symbols into individual frames in the grid, for example, until available virtual letter symbols are exhausted. A final arrangement of the virtual letter symbols on the grid is evaluated at least as to how many words are formed on paylines, and paytables are used to resolve the wager.


