Ambient Content Recognition for Automated App Discovery

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Solution Overview

Problem

In the crowded app marketplace, users face difficulties in discovering new apps, with existing methods like searching app stores and recommendations from friends not scaling well, leading to challenges for app developers to reach their target audience effectively.

Innovation Solution

A system where a microphone-equipped user device samples ambient content, generates content-identifying data, and automatically looks up and installs recommended apps, allowing content to select the software, optimizing the device to the user's content preferences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If users manually search app stores or rely on friend recommendations to discover apps, then users can find new applications, but the process is time-consuming and does not scale effectively in the crowded app marketplace

Engineering Contradiction:
Improveapp discovery efficiencyVSAvoidtime spent searching for apps
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system enables self-service app discovery by automatically monitoring content consumption patterns and autonomously identifying relevant apps without requiring manual user search or interaction. The system serves itself by using its own data collection and analysis capabilities to generate app recommendations.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements feedback loops where user content consumption behavior is continuously monitored and fed back into the recommendation engine. This feedback mechanism allows the system to learn from actual usage patterns and dynamically adjust app recommendations, improving discovery efficiency over time.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If the system automatically monitors and analyzes user content consumption to recommend apps, then app discovery becomes efficient and personalized, but the system complexity increases

Engineering Contradiction:
Improvepersonalization of app recommendationsVSAvoidsystem architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system achieves universality by designing a multi-functional platform that combines content monitoring, behavior analysis, app recommendation, and automated installation capabilities within a single integrated system. This allows the same infrastructure to serve multiple purposes and reduce overall complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an intermediary recommendation engine that acts as a mediator between content consumption data and app selection. This intermediary layer processes raw data, generates recommendations, and interfaces with the app installation system, thereby managing complexity through modular architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If artists have control over app selection for their content, then content presentation integrity is maintained, but the automation process becomes more complex

Engineering Contradiction:
Improvecontent presentation integrityVSAvoidapp selection process complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements preliminary action by having artists pre-specify their preferred apps during content creation or registration. This advance configuration stores artist preferences in a database, allowing the automated system to later retrieve and execute these pre-determined selections without real-time complexity.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9648197B2Salient point-based arrangements
Publication Date: 2017.05.09 DIGIMARC CORP
  • US9648197B2 patent drawing
  • US9648197B2 patent drawing
  • US9648197B2 patent drawing

AI summary

A variety of methods and systems involving sensor-equipped portable devices, such as smartphones and tablet computers, are described. One particular embodiment decodes a digital watermark from imagery captured by the device and, by reference to watermark payload data, obtains salient point data corresponding to an object depicted in the imagery. Other embodiments obtain salient point data for an object through use of other technologies (e.g., NFC chips). The salient point data enables the device to interact with the object in a spatially-dependent manner. Many other features and arrangements are also detailed.