Ambient Light Control via Calibrated Node Topology
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Solution Overview
Problem
Current technologies lack effective methods to replicate virtual lighting environments in physical spaces, such as gaming systems, which can enhance immersion but require complex setups and technical expertise.
Innovation Solution
A console-controlled system of light-emitting nodes with processors and communication capabilities that calibrate their positions and emit light to replicate virtual lighting schemes, using LED arrays, audio, and photo sensors to create an immersive experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a system replicates virtual lighting environments in physical spaces, then immersion and gaming experience are enhanced, but device complexity and setup requirements increase
Solution Approach 1:
The system divides the lighting replication function into independent nodes distributed throughout the physical space. Each node contains light emitting devices and processors that operate semi-autonomously, receiving control signals from the console. This segmentation allows the complex lighting replication task to be distributed across multiple simple units, enhancing immersion while keeping individual node complexity low and setup manageable.
Solution Approach 2:
The nodes are designed as multi-functional units that can serve both as position tracking devices (using audio and light calibration signals) and as lighting sources. This universal design consolidates multiple functions into single components, reducing the overall system complexity while maintaining the ability to replicate virtual lighting environments accurately.
2Measurement precision
If nodes positionally calibrate using calibration signals and feedback, then lighting accuracy is improved, but calibration time and setup process are extended
Solution Approach 1:
The system performs preliminary positional calibration during the initial setup phase by having nodes exchange calibration signals and calculate relative positions before actual use. This preliminary action establishes an accurate spatial map that enables precise lighting replication without requiring repeated calibration during gameplay, thus achieving high measurement precision while limiting time loss to a one-time setup process.
Solution Approach 2:
Nodes use feedback from received calibration signals (both audio and light-based) to automatically calculate and adjust their relative positions. This automated feedback mechanism reduces manual setup time while maintaining high calibration accuracy, as the system self-calibrates based on signal propagation characteristics without requiring user intervention for each adjustment.
3Area of stationary object
If multiple nodes are distributed throughout the user environment, then lighting coverage and immersion are improved, but system cost and configuration difficulty increase
Solution Approach 1:
The nodes automatically perform self-configuration by exchanging calibration signals and calculating their relative positions within the environment. This self-service capability eliminates the need for manual configuration of each node's position and relationships, allowing multiple nodes to be distributed throughout the space to improve lighting coverage while keeping the configuration process simple and intuitive for users.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The system provides an inexpensive and easy-to-configure method to bring virtual lighting and audio effects into the physical world, enhancing the gaming experience with accurate and dynamic lighting replication.
Implementation Method 1
each of the plurality of nodes comprising: (i) a light emitting device
Implementation Method 2
an audio emitter; (iii) an audio receiver that receives audio calibration signals
Data Source
AI summary
Ambient light control and calibration systems and methods are provided herein. According to some embodiments, exemplary systems may include a console that includes a processor that executes logic to control a plurality of nodes to reproduce a virtual lighting scheme of a virtual environment in a physical user environment. Additionally, the system may include a plurality of nodes that each includes a light emitting device, a receiver that communicatively couples the node to the console, and a processor that executes logic to control the light emitting device.


