Ambient Communication Device Using Tactile Sensing for Spontaneous Family Connectivity

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Solution Overview

Problem

Conventional communication devices, such as telephones and computers, are complex and difficult for older and younger individuals to use, limiting short and simple interactions between family members separated by distance, and often lead to avoidance of communication due to concerns about time and privacy.

Innovation Solution

Interactive communication devices, like stuffed bears equipped with sensors, lights, and speakers, that allow for short, simple, and ambient communication by sensing physical interactions, enabling users to send 'hello' or 'thinking of you' messages through tactile feedback, with a central bear providing distinct responses to peripheral bears.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional communication devices (telephones and computers) are used, then communication capability is provided, but device complexity and difficulty of operation increase for older and younger users

Engineering Contradiction:
Improveease of useVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The ambient communication device automatically detects and responds to user presence and actions without requiring manual operation. The device self-activates when it detects that another user is present or active, eliminating the need for users to dial, type, or navigate complex interfaces. This self-service mechanism resolves the contradiction by making the device extremely easy to use while managing complexity internally through automatic detection and response systems.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces mechanical interaction systems (keyboards, dials, buttons) with ambient sensing mechanisms that automatically detect user presence, gestures, or actions. Instead of requiring mechanical input from users, the system uses sensors to detect ambient conditions and automatically initiates communication, thereby reducing operational difficulty while maintaining communication functionality.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of time

If communication devices are used for extended periods, then in-depth communication is achieved, but time consumption and privacy concerns increase leading to avoidance of communication

Engineering Contradiction:
Improvecommunication durationVSAvoidcommunication initiation
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The ambient communication device enables brief, periodic interactions rather than requiring extended continuous communication. Users can initiate quick check-ins or status updates without committing to long conversations, allowing them to maintain connections without significant time investment. This periodic interaction model resolves the contradiction by making communication initiation easy while limiting time loss through naturally brief interaction cycles.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The device supports partial communication actions where users can engage in brief interactions without completing full communication sequences. Users can send quick messages or activate the device for momentary connection without being obligated to maintain extended communication, thereby reducing time commitment barriers while still providing meaningful interaction opportunities.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10135653B2System and method for communication using ambient communication devices
Publication Date: 2018.11.20 HUMANA INC
  • US10135653B2 patent drawing
  • US10135653B2 patent drawing
  • US10135653B2 patent drawing

AI summary

Interactive communication devices in communication with a central server support ambient communications between two or more remotely located users. Each device has a sensor and a feedback device. The sensors allow the device to sense ‘outgoing’ interaction (e.g., a squeeze or hug), and the feedback devices allow the device to demonstrate ‘incoming’ interactions. A central device is activated when someone interacts with any of the other devices within the network. The other devices in the network—the peripheral devices—are activated both when the interaction originates from the central device as well as from the other peripheral devices. When the server determines that a user has interacted with one of the devices, messages are sent to other devices in the network to reflect the user interaction. The communication devices allow the users in the network to send messages to each other by simply squeezing their respective devices.