Ambient Variance Implementation in Augmented Reality Environments

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Solution Overview

Problem

Conventional augmented and virtual reality systems fail to incorporate real-world limitations such as ambient noise, changing lighting, and schedules, limiting user immersion and authenticity in virtual environments.

Innovation Solution

The implementation of a system that captures and renders real-world spatial data, including visual and auditory elements, to create immersive mixed reality environments that mirror real-world conditions, allowing users to experience virtual spaces with real-world limitations like ambient noise, lighting changes, and accessibility restrictions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If real-world ambient variables (noise, lighting, schedules) are incorporated into virtual environments, then user immersion and authenticity are improved, but system complexity and resource requirements increase

Engineering Contradiction:
Improveuser immersionVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent creates virtual copies of real-world environments that replicate ambient variables such as noise levels, lighting conditions, and schedule constraints. Sensors capture real-world data which is then copied into the virtual environment to maintain authenticity and immersion without requiring users to physically be present in the original location.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system uses sensors and software as intermediaries to capture, process, and transfer real-world ambient data into the virtual environment. These intermediaries bridge the physical and virtual worlds, allowing complex real-world conditions to be represented in simplified digital form that can be processed by the VR/AR system.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If real-world sensory elements are integrated into virtual spaces, then experience authenticity is improved, but processing requirements and energy consumption increase

Engineering Contradiction:
Improveexperience authenticityVSAvoidprocessing energy
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The patent extracts only the essential ambient variables from the real world that are necessary for creating immersion, such as noise levels, lighting conditions, and key schedule constraints. By selecting and extracting only the most relevant sensory elements rather than processing all possible data, the system maintains authenticity while reducing processing energy requirements.

Inventive Principle:
Principle #2Taking out (Extraction)

3Reliability

If virtual environments accurately mirror real-world conditions, then immersion quality is improved, but adaptability to different real-world contexts decreases

Engineering Contradiction:
Improveimmersion qualityVSAvoidcontext adaptability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts the level of realism and the specific ambient variables incorporated based on the virtual environment type and user needs. Different virtual spaces can have different degrees of fidelity to real-world conditions, allowing the system to maintain high immersion quality while adapting to various contexts and use cases.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12112436B2Systems and methods of implementing real-world ambient variance in augmented environments
Publication Date: 2024.10.08 TAPTHERE
  • US12112436B2 patent drawing
  • US12112436B2 patent drawing
  • US12112436B2 patent drawing

AI summary

In a computer-implemented method of implementing real-world limitations in shared environment, an environment engine is configured to receive a user selection of a shared environment, wherein the shared environment represents a real-world environment. The environment engine retrieves spatial data associated with the shared environment and retrieves environmental sensor data associated with the shared environment. The environmental sensor data is contemplated to capture a varying ambient environment of the shared environment, which includes at least one of audio data and image data associated with the real-world environment. The environment engine is further configured to render a first user avatar and a second user avatar within the shared environment.