Accessory Management Software for Gamer Performance Data

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Solution Overview

Problem

Existing technologies lack an efficient method for managing and presenting gamer performance data across multiple gaming accessories in a social network setting, impacting competitive gaming and accessory utilization.

Innovation Solution

A method and apparatus for collecting, processing, and presenting gamer performance data through a social network, involving the use of Accessory Management Software (AMS) to correlate gaming stimulations and action results from various accessories, generating performance factors and hardware profiles for presentation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gamers use multiple gaming accessories simultaneously, then gaming performance and functionality are improved, but accessory management complexity increases

Engineering Contradiction:
Improvegaming performanceVSAvoidaccessory management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple accessory management functions into a unified software platform that centrally tracks and analyzes data from various gaming accessories (keyboards, mice, headsets, controllers) simultaneously, allowing gamers to manage diverse accessories through a single interface rather than separate management systems for each device

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The accessory management system is designed to work with multiple types of gaming accessories universally, providing a single platform that can detect, track, and analyze performance data from different accessory categories (input devices, audio devices, controllers) without requiring accessory-specific management tools

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If gamer performance data from multiple accessories is collected and analyzed, then performance insights are improved, but data processing complexity increases

Engineering Contradiction:
Improveperformance insightsVSAvoiddata processing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments performance data from different accessory types (keyboard inputs, mouse movements, headset audio levels, controller button presses) into distinct data streams that are processed independently through specialized algorithms, then integrated to form comprehensive performance profiles, rather than attempting to process all data uniformly

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system employs intermediary software components that act as data translators between various accessory hardware interfaces and the central analysis platform, standardizing different data formats and protocols into a unified structure that simplifies subsequent performance analysis without losing measurement precision

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If gamer performance data is shared across a social network, then community engagement is improved, but data security requirements increase

Engineering Contradiction:
Improvecommunity engagementVSAvoiddata security
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent implements differential data sharing where different types of performance data are shared with varying levels of detail and accessibility - aggregate statistics and anonymized metrics are widely shared across the social network to enhance community engagement, while sensitive personal information and raw performance data remain locally stored and accessible only to the individual gamer through controlled access permissions

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250161799A1Method and apparatus for presenting gamer performance at a social network
Publication Date: 2025.05.22 STEELSERIES APS
  • US20250161799A1 patent drawing
  • US20250161799A1 patent drawing
  • US20250161799A1 patent drawing

AI summary

A system that incorporates teachings of the present disclosure may include, for example, receiving at a computer device a plurality of stimulus signals generated by one or more gaming accessory devices of a gamer controlling a gaming application, generating a plurality of gaming stimulations based on the plurality of stimulus signals, generating a plurality of gaming action results from the gaming application responsive to the plurality of gaming stimulations, combining the plurality of gaming action results and the plurality of gaming stimulations to generate a plurality of hardware statistics associated with the gamer, and transmitting to a social network the plurality of hardware statistics associated with the gamer.