Accessory Management Software for Gaming Performance Coaching

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Solution Overview

Problem

Gamers face challenges in efficiently managing and utilizing multiple gaming accessories during online or competitive games, which can impact their performance due to the complexity of coordinating various devices and inputs.

Innovation Solution

The implementation of an Accessory Management Software (AMS) application that detects stimuli from gaming accessories, generates action results, analyzes these results to provide coaching messages, and presents them to the gamer to improve performance, allowing for efficient management and utilization of accessories through a graphical user interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gamers use multiple gaming accessories simultaneously, then the functionality and versatility of the gaming system is improved, but the complexity of managing and coordinating these accessories increases

Engineering Contradiction:
Improvegaming functionalityVSAvoidaccessory management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an accessory management system that acts as an intermediary between multiple gaming accessories and the gamer. This system automatically detects, identifies, and coordinates the various accessories (headsets, microphones, cameras, etc.), managing their interactions and configurations without requiring direct gamer intervention. The intermediary system resolves the complexity by centralizing the management function, allowing gamers to benefit from multiple accessories' versatility while the system handles the coordination overhead.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If the accessory management system provides detailed real-time coaching and analysis, then the training effectiveness and gamer improvement is enhanced, but the processing requirements and system complexity increase

Engineering Contradiction:
Improvetraining effectivenessVSAvoidsystem processing complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by pre-configuring accessory profiles, pre-establishing detection parameters, and pre-organizing coaching templates before gaming sessions begin. This allows the system to have coaching and analysis frameworks ready in advance, reducing the complexity of real-time processing while maintaining high training effectiveness. The preliminary setup enables the system to efficiently handle game-specific requirements without complex on-the-fly decision-making.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The accessory management system implements self-service mechanisms by automatically detecting accessories, identifying their functions, and configuring them without requiring manual gamer input. The system autonomously manages the complexity of coordinating multiple devices, providing coaching and analysis based on automatic data collection and processing. This self-service approach reduces the burden on gamers while maintaining system sophistication.

Inventive Principle:
Principle #25Self-service

3Measurement precision

If the system monitors and analyzes all gaming accessory inputs and outputs in real-time, then the coaching accuracy and performance feedback quality is improved, but the data processing load and response time may be affected

Engineering Contradiction:
Improvecoaching accuracyVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system extracts and focuses on the most critical gaming parameters and accessory inputs that directly impact performance, rather than processing all possible data streams equally. By identifying and isolating the key performance indicators and essential accessory functions, the system maintains high coaching accuracy while reducing the overall data processing load. This selective extraction approach allows the system to prioritize important information and respond more efficiently.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system implements partial monitoring and analysis by focusing on specific, high-impact gaming moments and parameters rather than continuously analyzing all accessory inputs at maximum depth. This approach provides sufficiently accurate coaching feedback for the most important game situations while reducing processing time during less critical moments. The system applies analysis intensity proportional to the situation's importance, optimizing the balance between accuracy and speed.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10957211B2Method and apparatus for training a user of a software application
Publication Date: 2021.03.23 GN STORE NORD AS
  • US10957211B2 patent drawing
  • US10957211B2 patent drawing
  • US10957211B2 patent drawing

AI summary

A method that incorporates teachings of the subject disclosure may include, for example, detecting a game stimulus signal generated by a first gaming accessory device, determining a first game action result based on the game stimulus signal, analyzing the first game action result to provide a first coaching message to achieve a desired result, and presenting the coaching message. Additional embodiments are disclosed.