Amusement Device Prize Awarding via Optimal Move Determination
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Solution Overview
Problem
Existing amusement devices with electronic games struggle to ensure that players can win prizes based on skill, as games like poker and blackjack have random deals that make it difficult to control odds and guarantee winning moves, especially since some game scenarios result in poor hands that cannot be won regardless of player choices.
Innovation Solution
An amusement device with a display and input device, featuring a memory that stores skill-based electronic games and a controller that determines the optimal series of moves to achieve an optimal score or win a prize, using game simulation software to record every possible play scenario and calculate the best possible score, allowing for a prize to be awarded for every game play.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If card games with random deals are used, then game variety and player engagement are improved, but it becomes difficult to control odds and guarantee winning moves for prize awarding
Solution Approach 1:
The system performs preliminary analysis of all possible game scenarios and determines optimal moves before the actual game is played. By pre-calculating the best possible outcomes for each deal configuration, the system can reliably determine whether a prize should be awarded based on achieving optimal play, thus resolving the contradiction between game variety and odds control.
Solution Approach 2:
The system implements feedback by comparing the player's actual moves against the pre-determined optimal moves for their specific deal scenario. This feedback mechanism allows the system to objectively determine whether the player achieved the best possible outcome, enabling reliable prize awarding decisions even in games with random deals.
2Ease of operation
If skill-based gameplay is implemented, then player engagement and strategic depth are improved, but regulatory requirements for guaranteed prize awards become more difficult to meet
Solution Approach 1:
The system uses game simulation software that automatically analyzes each deal scenario and determines the optimal moves without human intervention. This self-service approach allows the system to objectively evaluate whether a player achieved optimal play and should receive a prize, meeting regulatory requirements while maintaining skill-based gameplay engagement.
Solution Approach 2:
By pre-determining optimal moves for all possible deal scenarios before players actually play, the system creates a reliable framework for prize awarding. Players are engaged through skill-based gameplay, and the system can reliably determine prize eligibility by comparing actual play against pre-calculated optimal strategies.
3Measurement precision
If optimal moves are determined for every play scenario, then prize awarding fairness is improved, but system complexity and computational requirements increase
Solution Approach 1:
The system creates simplified representations (copies) of the game scenarios and uses simulation software to analyze these copies rather than the actual game system. This allows complex computational analysis to be performed on virtual copies of game deals, determining optimal moves without adding physical complexity to the actual gaming device.
Solution Approach 2:
The patent replaces complex mechanical or manual analysis systems with computer-based simulation software. The simulation software efficiently calculates optimal moves for each deal scenario using algorithms, substituting complex computational mechanics for simpler hardware implementations while maintaining measurement precision for prize awarding fairness.
Data Source
AI summary
An amusement device that awards prizes has a display and an input device. The amusement device includes a memory that stores at least one electronic game and a system control program. The at least one electronic game has a plurality of play scenarios and is at least partially skill-based. The amusement device also includes a controller operatively coupled to the memory, the input device and the display. The controller controls the display based upon the system control program retrieved from the memory and based upon inputs from the input device. The controller is configured to permit the user to selectively retrieve from the memory and play the at least one electronic game and determine at least one of an optimum series of requisite moves that will result in an optimal achievable score for a particular play scenario selected from a plurality of play scenarios.


