Amusement System Comment Communication via Server

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Solution Overview

Problem

Conventional amusement systems restrict communication to within limited ranges between personal terminal apparatuses and game machines for commercial use, lacking a seamless communication mechanism that accommodates the unique conditions of commercial game machines, where user engagement is prioritized over communication.

Innovation Solution

An amusement system that enables communication between game machines and personal terminal apparatuses through a network, utilizing a server to register and distribute comments, allowing users to input and receive comments, and facilitating reply comments, even when users are engaged in gameplay, by using a comment transmission and reception system integrated with the game machine and terminal apparatus.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If communication function is added to game machine for commercial use, then user engagement is improved, but game-play frequency decreases

Engineering Contradiction:
Improvecommunication functionVSAvoidgame-play frequency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system allows users to input and register comment data in advance during game-play when they have time. These pre-input comments are stored and automatically transmitted later, eliminating the need for real-time communication input during gameplay. This resolves the contradiction by preparing communication content beforehand rather than during game sessions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game machine automatically transmits stored comment data to other terminals without requiring user intervention during gameplay. The system self-manages the communication process by automatically sending pre-prepared comments, freeing users to focus on gaming while maintaining communication functionality.

Inventive Principle:
Principle #25Self-service

2Loss of information

If communication input is required during gameplay, then communication quality is improved, but user convenience deteriorates

Engineering Contradiction:
Improvecommunication qualityVSAvoiduser convenience
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

Users input detailed comment data during non-gameplay periods when they have time and attention. This preliminary input ensures high-quality communication content is prepared in advance, eliminating the need for rushed input during gameplay and maintaining both communication quality and user convenience.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system stores and transmits the originally input comment data without requiring users to re-input or modify it during gameplay. By copying and transmitting the pre-prepared communication content, the system maintains communication quality while maximizing ease of operation during game sessions.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If communication range is expanded beyond limited terminals, then system versatility is improved, but system complexity increases

Engineering Contradiction:
Improvecommunication rangeVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The server acts as an intermediary that manages communication between multiple game machines and terminal apparatuses. It handles user identification, comment data storage, and automatic transmission routing, expanding communication range while keeping individual device complexity low by centralizing management functions on the server.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The server apparatus provides universal communication services to multiple different terminals and game machines through a standardized interface. By implementing multi-functionality at the server level, the system enables broad communication coverage without requiring each individual device to be complex.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8651962B2Amusement system having communication function
Publication Date: 2014.02.18 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US8651962B2 patent drawing
  • US8651962B2 patent drawing
  • US8651962B2 patent drawing

AI summary

A game machine (2) receives via a server apparatus (3) and displays on a game image (110), a comment transmitted from a terminal apparatus (7) of a user. When a user of the game machine (2) indicates a reply to the comment, the game machine (2) requests the server apparatus (2) to transmit as a reply comment, a comment for reply which is specified in advance by the user, to a user who is a transmitter of the comment to be replied. By following the request, the server apparatus (3) transmits the comment for reply to the terminal apparatus (7) of the user who is a destination of reply.