Amusement System Comment Communication via Server
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Solution Overview
Problem
Conventional amusement systems restrict communication to within limited ranges between personal terminal apparatuses and game machines for commercial use, lacking a seamless communication mechanism that accommodates the unique conditions of commercial game machines, where user engagement is prioritized over communication.
Innovation Solution
An amusement system that enables communication between game machines and personal terminal apparatuses through a network, utilizing a server to register and distribute comments, allowing users to input and receive comments, and facilitating reply comments, even when users are engaged in gameplay, by using a comment transmission and reception system integrated with the game machine and terminal apparatus.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If communication function is added to game machine for commercial use, then user engagement is improved, but game-play frequency decreases
Solution Approach 1:
The system allows users to input and register comment data in advance during game-play when they have time. These pre-input comments are stored and automatically transmitted later, eliminating the need for real-time communication input during gameplay. This resolves the contradiction by preparing communication content beforehand rather than during game sessions.
Solution Approach 2:
The game machine automatically transmits stored comment data to other terminals without requiring user intervention during gameplay. The system self-manages the communication process by automatically sending pre-prepared comments, freeing users to focus on gaming while maintaining communication functionality.
2Loss of information
If communication input is required during gameplay, then communication quality is improved, but user convenience deteriorates
Solution Approach 1:
Users input detailed comment data during non-gameplay periods when they have time and attention. This preliminary input ensures high-quality communication content is prepared in advance, eliminating the need for rushed input during gameplay and maintaining both communication quality and user convenience.
Solution Approach 2:
The system stores and transmits the originally input comment data without requiring users to re-input or modify it during gameplay. By copying and transmitting the pre-prepared communication content, the system maintains communication quality while maximizing ease of operation during game sessions.
3Adaptability or versatility
If communication range is expanded beyond limited terminals, then system versatility is improved, but system complexity increases
Solution Approach 1:
The server acts as an intermediary that manages communication between multiple game machines and terminal apparatuses. It handles user identification, comment data storage, and automatic transmission routing, expanding communication range while keeping individual device complexity low by centralizing management functions on the server.
Solution Approach 2:
The server apparatus provides universal communication services to multiple different terminals and game machines through a standardized interface. By implementing multi-functionality at the server level, the system enables broad communication coverage without requiring each individual device to be complex.
Data Source
AI summary
A game machine (2) receives via a server apparatus (3) and displays on a game image (110), a comment transmitted from a terminal apparatus (7) of a user. When a user of the game machine (2) indicates a reply to the comment, the game machine (2) requests the server apparatus (2) to transmit as a reply comment, a comment for reply which is specified in advance by the user, to a user who is a transmitter of the comment to be replied. By following the request, the server apparatus (3) transmits the comment for reply to the terminal apparatus (7) of the user who is a destination of reply.


