Analog Stick Dead-Zone Calibration for Drift Compensation

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Solution Overview

Problem

Analogue sticks in gaming controllers suffer from drift, causing false inputs when not operated, which negatively affect the gaming experience.

Innovation Solution

A method to calibrate the dead-zone of the analogue stick by determining a stationary time period and adjusting its geometry when the stick is not in use, ensuring the current position due to drift is within the adjusted dead-zone, thereby compensating for drift without affecting sensitivity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the dead-zone geometry is adjusted to compensate for drift, then drift compensation is improved, but the controller responsiveness may be affected

Engineering Contradiction:
Improvedrift compensationVSAvoidcontroller responsiveness
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The dead-zone geometry is made dynamic and adjustable rather than fixed. The system automatically adjusts the dead-zone shape and size based on detected drift conditions, allowing optimal compensation when needed while maintaining responsiveness during normal operation. This dynamic adaptation resolves the contradiction by making the dead-zone flexible enough to handle both drift compensation and responsive input detection.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameters defining the dead-zone geometry (size, shape, position) based on drift detection. By modifying these parameters dynamically, the system can expand the dead-zone to compensate for drift when detected, while reducing it to maintain responsiveness during normal use, thus resolving the contradiction between reliability and ease of operation.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If the dead-zone is enlarged to include drift positions, then false inputs are reduced, but the sensitivity of the analogue stick is compromised

Engineering Contradiction:
Improvefalse input reductionVSAvoidanalogue stick sensitivity
Core Design Contradiction:
ReliabilityVSMeasurement precision

Solution Approach 1:

The dead-zone size and shape are dynamically adjusted based on drift detection rather than being fixed. When drift is detected, the dead-zone expands to encompass drift positions, reducing false inputs. When drift is absent, the dead-zone returns to its normal size, preserving sensitivity. This dynamic behavior resolves the contradiction between reducing false inputs and maintaining sensitivity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs preliminary detection of drift conditions before adjusting the dead-zone. By detecting drift in advance and preparing the appropriate dead-zone configuration, the system can proactively prevent false inputs while maintaining sensitivity during normal operation, resolving the contradiction between false input reduction and sensitivity preservation.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12544655B2Analog stick calibration
Publication Date: 2026.02.10 SONY COMP ENTERTAINMENT EURO LTD
  • US12544655B2 patent drawing
  • US12544655B2 patent drawing
  • US12544655B2 patent drawing

AI summary

A method for calibrating a dead-zone of an analogue stick of a controller for a gaming system, the method comprising: determining a stationary time period, wherein the stationary time period is a period of time since the controller previously moved; when the stationary time period is equal to or greater than a threshold time period, determining a current position of the analogue stick of the controller relative to a neutral position of the analogue stick; and when the current position of the analogue stick is outside a dead-zone of the analogue stick, generating an adjusted dead-zone by adjusting a geometry of the dead-zone, wherein the current position of the analogue stick is inside the adjusted dead-zone.