Augmented Reality Anchor-Path Annotation for Spatial Measurement

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional methods for modeling and annotating physical environments using augmented and/or virtual reality are cumbersome, inefficient, and limited in functionality, often requiring multiple inputs and being restricted to real-time or previously-captured media, with limited views and interactions between virtual and physical objects.

Innovation Solution

Improved computer systems with intuitive user interfaces that allow for fewer inputs, enhanced views, and simplified interactions, including touch-sensitive displays and cameras, enabling efficient modeling, measuring, and drawing in augmented and virtual reality environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional methods of modeling and annotating physical environments using augmented and/or virtual reality are used, then the basic functionality is provided, but the methods are cumbersome and require multiple separate inputs to achieve an intended outcome

Engineering Contradiction:
Improveuser interface efficiencyVSAvoidnumber of inputs required
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent combines multiple separate inputs (gestures and button presses) into a single unified gesture input system. Users can perform modeling, measurement, and drawing functions through integrated gestures that simultaneously activate multiple operations, eliminating the need for sequential button presses and separate gesture commands.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system implements a universal gesture interface where a single gesture mechanism can perform multiple functions including modeling, measuring, annotating, and interacting with virtual objects. This multi-functional approach allows one input system to replace numerous specialized controls.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If conventional methods of modeling and annotating physical environments using augmented and/or virtual reality are used, then the basic functionality is provided, but the methods are limited to real-time implementations or previously-captured media

Engineering Contradiction:
Improveimplementation flexibilityVSAvoidtime constraint
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by capturing and processing environmental data in advance, allowing users to work with pre-processed spatial information. This enables offline preparation of 3D models and annotations that can be later viewed and interacted with without real-time processing constraints.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adapts between real-time and offline modes, allowing users to switch between live augmented reality viewing and previously captured media. The interface and processing power adjust based on whether real-time interaction is required or post-processing is being performed.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If conventional methods of modeling and annotating physical environments using augmented and/or virtual reality are used, then the basic functionality is provided, but the methods provide only limited views of physical environments/objects and of interactions between virtual objects and the physical environments/objects

Engineering Contradiction:
Improveview optionsVSAvoidinterface elements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system transitions from traditional 2D screen-based views to immersive 3D spatial views, allowing users to perceive and interact with virtual objects in three-dimensional space. This enables natural depth perception and spatial understanding that flat screens cannot provide.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system segments the viewing experience into multiple perspectives and interaction modes, allowing users to focus on specific aspects of the environment (modeling, measurement, annotation) while maintaining awareness of the overall context. Each function can be activated and deactivated independently.

Inventive Principle:
Principle #1Segmentation

4Productivity

If conventional methods of modeling and annotating physical environments using augmented and/or virtual reality are used, then the basic functionality is provided, but the methods take longer than necessary, thereby wasting energy

Engineering Contradiction:
Improveoperation speedVSAvoidpower consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system performs self-optimization by automatically adjusting processing intensity and display refresh rates based on current operational needs. When real-time interaction is not required, the system reduces processing power consumption while maintaining functionality, allowing battery-operated devices to operate longer without charging.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250322618A1Systems, Methods, and Graphical User Interfaces for Modeling, Measuring, and Drawing Using Augmented Reality
Publication Date: 2025.10.16 APPLE INC
  • US20250322618A1 patent drawing
  • US20250322618A1 patent drawing
  • US20250322618A1 patent drawing

AI summary

A computer system with a display generation component and one or more cameras displays a representation of a field of view of the one or more cameras. The representation of the field of view includes a representation of a subject that is in a physical environment, and a respective portion of the representation of the subject corresponds to an anchor point on the subject. The system updates the representation of the field of view over time based on changes in the field of view including movement of the subject that moves the anchor point. As the anchor point moves along a path in the physical environment, the corresponding portion of the representation of the subject changes along a corresponding path in the representation of the field of view. The system displays an annotation corresponding to at least a portion of the path corresponding to the anchor point.