Electronic Device Command Control via Anchor Points
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Solution Overview
Problem
Current portable electronic devices, especially those using touch screens, face limitations in accuracy and usability for inputting commands due to screen size constraints and the inability to use touch inputs in environments like Virtual Reality (VR) or Augmented Reality (AR), where touch inputs are either unavailable or beyond the user's sight.
Innovation Solution
An electronic device equipped with a detector and processor that allows for command input through voice, eye gaze, and gesture recognition, enabling control of device functions by designating anchor points and performing operations based on these inputs.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If touch screen is used for input, then user can make intuitive input on screen, but input accuracy is limited due to screen size constraints
Solution Approach 1:
The patent introduces an intermediary selection interface that mediates between the user's rough touch input and the precise command selection. When a user touches a command group area, the system displays multiple related commands, and the user can then select the precise command from this expanded view, achieving both ease of operation and input accuracy.
Solution Approach 2:
The patent segments commands into grouped categories (command groups) and sub-commands. This segmentation allows the interface to present commands in an organized manner, where users first select a category and then select specific commands, improving both usability and precision in command selection.
2Ease of operation
If touch screen is used for input, then user interaction is intuitive, but touch input is unavailable or beyond user's sight in VR/AR environments
Solution Approach 1:
The patent designs a universal input interface that can function across different environments including traditional touch screens, VR, and AR. The command group display mechanism adapts to various display types and interaction modes, making the system versatile across multiple platforms and environments while maintaining intuitive operation.
Solution Approach 2:
The interface dynamically adapts its behavior based on the environment. In VR/AR contexts, the system can present command groups in spatial arrangements suitable for those environments rather than traditional 2D screens, allowing the same core functionality to work across different media and interaction paradigms.
Data Source
AI summary
An input of a command for controlling an electronic device is provided. The method of operating the electronic device includes determining at least one anchor point by designating a target to be controlled, based on a first input, identifying an operation to be performed for the target designated by the at least one anchor point, based on a second input, and performing the operation.


