Electronic Device Command Control via Anchor Points

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Solution Overview

Problem

Current portable electronic devices, especially those using touch screens, face limitations in accuracy and usability for inputting commands due to screen size constraints and the inability to use touch inputs in environments like Virtual Reality (VR) or Augmented Reality (AR), where touch inputs are either unavailable or beyond the user's sight.

Innovation Solution

An electronic device equipped with a detector and processor that allows for command input through voice, eye gaze, and gesture recognition, enabling control of device functions by designating anchor points and performing operations based on these inputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If touch screen is used for input, then user can make intuitive input on screen, but input accuracy is limited due to screen size constraints

Engineering Contradiction:
Improveintuitive input capabilityVSAvoidinput accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent introduces an intermediary selection interface that mediates between the user's rough touch input and the precise command selection. When a user touches a command group area, the system displays multiple related commands, and the user can then select the precise command from this expanded view, achieving both ease of operation and input accuracy.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent segments commands into grouped categories (command groups) and sub-commands. This segmentation allows the interface to present commands in an organized manner, where users first select a category and then select specific commands, improving both usability and precision in command selection.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If touch screen is used for input, then user interaction is intuitive, but touch input is unavailable or beyond user's sight in VR/AR environments

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidenvironmental adaptability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent designs a universal input interface that can function across different environments including traditional touch screens, VR, and AR. The command group display mechanism adapts to various display types and interaction modes, making the system versatile across multiple platforms and environments while maintaining intuitive operation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The interface dynamically adapts its behavior based on the environment. In VR/AR contexts, the system can present command groups in spatial arrangements suitable for those environments rather than traditional 2D screens, allowing the same core functionality to work across different media and interaction paradigms.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11573627B2Method of controlling device and electronic device
Publication Date: 2023.02.07 SAMSUNG ELECTRONICS CO LTD
  • US11573627B2 patent drawing
  • US11573627B2 patent drawing
  • US11573627B2 patent drawing

AI summary

An input of a command for controlling an electronic device is provided. The method of operating the electronic device includes determining at least one anchor point by designating a target to be controlled, based on a first input, identifying an operation to be performed for the target designated by the at least one anchor point, based on a second input, and performing the operation.