Anger Management System Rewiring Defective Brain Wiring
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Solution Overview
Problem
Current methods for overcoming anger as a weak behavioral trait are ineffective in providing a long-term solution, as they focus on general approaches rather than addressing the root causes of defective brain wiring, leading to incomplete rewiring of neural pathways.
Innovation Solution
A system and method that utilize a combination of virtual and real-world activities to rewire specific defective brain wiring associated with anger, including biased attribute recognition and fair/unfair attribute weighing, through a structured game-based approach and real-world exercises, aiming to enhance the ability to identify fair attributes and weigh between them.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If general approaches are used to overcome anger, then ease of operation is improved, but manufacturing precision deteriorates
Solution Approach 1:
The patent segments the anger management process into distinct components: identifying defective brain wiring patterns, selecting specific rewiring activities, and implementing structured exercises. This segmentation allows the system to move from general approaches to targeted interventions while maintaining ease of use through automated guidance.
Solution Approach 2:
The system changes parameters by transitioning from general behavioral advice to specific neural pathway rewiring parameters. It identifies particular defective wiring patterns and applies targeted activities with measurable parameters to rewire those specific pathways, thereby improving precision without sacrificing ease of operation.
2Manufacturing precision
If specific rewiring activities are implemented, then manufacturing precision is improved, but device complexity increases
Solution Approach 1:
The system introduces an intermediary component that assesses defective brain wiring patterns and automatically selects appropriate rewiring activities. This intermediary layer manages the complexity by translating complex neural rewiring requirements into user-friendly activity selections, maintaining precision while reducing perceived complexity for the user.
Solution Approach 2:
The system enables self-service by allowing users to independently complete rewiring activities without requiring complex professional intervention. The automated assessment and activity selection mechanisms handle the complexity internally, while users simply follow guided instructions, thereby improving precision without increasing user-facing complexity.
3Manufacturing precision
If root causes of defective brain wiring are addressed, then manufacturing precision is improved, but loss of time increases
Solution Approach 1:
The system performs preliminary assessment of defective brain wiring patterns to identify specific root causes before implementing rewiring activities. This preliminary action prevents wasted time on ineffective generic exercises and ensures that subsequent activities directly target the identified root causes, thereby improving precision while optimizing time investment.
Solution Approach 2:
The system incorporates feedback mechanisms that track progress in rewiring activities and adjust subsequent exercises based on measured improvements. This feedback loop ensures that time is invested in activities that are demonstrably effective for the user's specific defective wiring patterns, improving precision while minimizing time loss through data-driven optimization.
Data Source
AI summary
A system is provided for enabling a user to overcome anger. The system is configured to enable the user to engage in a first and a second activity in a virtual environment, directed to rewire a first and a second defective wiring, respectively. The first defective wiring results in m individual's bias towards noticing unfair attributes in a situation or an event. The second defective wiring results in inability to weigh between fair and unfair attributes of a situation. Symptom of the first and the second defective wirings is anger. Engagement in the second activity is enabled after the user has at least participated in the first activity. Automated instructions are provided to the user to engage in activities performed in a real world environment directed to rewire the first and the second defective wiring.


