Animal Training System with Wireless Targets
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Solution Overview
Problem
Conventional animal training devices fail to sustain animal interest over time, require animal initiative for interaction, and often rely on small, easily losable attachments or owner presence, leading to boredom and ineffective training or entertainment.
Innovation Solution
A system comprising a dispenser and target that automatically emit signals and dispense food rewards without animal initiative, using sensors and wireless communication to encourage desired behaviors and extend training sessions without owner presence.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Duration of action of moving object
If conventional training devices require animal initiative for interaction, then the device structure can be simple, but the animal becomes bored and loses interest over time
Solution Approach 1:
The system performs preliminary actions by automatically detecting animal presence through sensors and initiating training sequences without requiring the animal to first approach or initiate interaction. The dispenser and target are pre-configured to activate upon detecting the animal, thereby extending engagement duration while maintaining manageable device complexity through automated detection and initiation mechanisms
2Reliability
If small attachments are used for animal entertainment, then the device can be simple, but the attachments are easily lost or cause jamming
Solution Approach 1:
The invention extracts the problematic small attachments from the system and replaces them with a sensor-based detection and reward dispensing mechanism. The target detection system identifies animal interaction without requiring physical attachments, and the dispenser delivers rewards without using small parts that could be lost or cause jamming, thereby improving reliability while keeping the device structure relatively simple
3Duration of action of moving object
If owner presence is required to activate the device, then the device can be simple, but the device cannot entertain the animal when the owner is absent
Solution Approach 1:
The system implements self-service functionality where the dispenser and target automatically detect animal presence and initiate training sequences without owner intervention. The sensors monitor the animal's location and the system autonomously activates appropriate training modes, enabling extended entertainment duration during owner absence while maintaining simple device architecture through automated self-operating mechanisms
4Adaptability or versatility
If the animal must approach within proximity sensor range, then the device can be simple, but the animal stops interacting when bored and loses incentive to return
Solution Approach 1:
The system applies dynamics by continuously adapting its behavior based on real-time sensor feedback about animal location and interaction patterns. The dispenser and target adjust their activation patterns, reward timing, and detection sensitivity dynamically in response to animal behavior changes, thereby maintaining engagement adaptability while using relatively simple sensor and control mechanisms
Data Source
AI summary
A base of an animal training includes a dispenser that comprises a storage compartment configured to store rewards and to dispense rewards, a base signaling module configured to generate a reward signal, and a base wireless module configured to receive a dispense signal. A first target is detached from the base at a first target location at a first fixed distance from the base. The first target comprises a first target signaling module, a first sensor, and a first target wireless module. A second target is disposed at a second location, wherein the second location is a fixed distance from the base and comprises a second target signaling module, a second sensor, and a second target wireless module. The base further comprises a system configuration module, the system configuration module configured to access and modify configuration information of the dispenser, the first target, and the second target.


