Animated Avatar Messaging System for Emotional Expression

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current messaging services, such as SMS and instant messaging, lack interactivity and richness, providing a transactional and visually tedious experience that does not effectively convey thought and emotion.

Innovation Solution

A system for communicating animated messages that uses an animation server with databases for avatars, styles, and animations, allowing users to send messages with interacting avatars in various art styles, enhancing the messaging experience through interactive and emotive animations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If text-based messaging is used, then message convenience and ease of operation are improved, but visual engagement and emotional expression deteriorate

Engineering Contradiction:
Improvemessage convenienceVSAvoidemotional expression
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent creates virtual avatar copies of users that can visually express emotions and actions. These avatar representations capture and convey emotional states, body language, and interpersonal interactions, transforming abstract text into visual narratives that preserve emotional nuance while maintaining messaging convenience.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from one-dimensional text communication to multi-dimensional visual communication by introducing avatars that can display emotions, perform actions, and interact spatially. This adds visual and behavioral dimensions to messaging, enabling richer emotional expression without sacrificing operational simplicity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If simple text messages are used, then ease of operation is improved, but interactivity and entertainment value deteriorate

Engineering Contradiction:
Improvemessage simplicityVSAvoidmessaging interactivity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces dynamic avatar animations that respond to message content and context. Avatars can perform various actions, change expressions, and interact with each other based on the message being sent, creating adaptive and interactive communication experiences while maintaining simple text-based input.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent creates a universal avatar system that can represent any user and perform multiple functions including emotional expression, physical interaction, and contextual adaptation. This single avatar mechanism provides versatile interactivity across different messaging scenarios without complicating the user interface.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Loss of information

If avatars with multiple attributes are created, then emotional expression and personalization are improved, but data storage requirements and system complexity increase

Engineering Contradiction:
Improvepersonal attributesVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent segments avatar data into distinct components including physical attributes, emotional states, and behavioral characteristics. This segmentation allows for efficient storage and retrieval of specific avatar properties without requiring the entire avatar system to be complex, enabling personalized expression while managing system complexity through modular data organization.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10979375B2Methods and apparatuses for animated messaging between messaging participants represented by avatar
Publication Date: 2021.04.13 YOUNG MARK H
  • US10979375B2 patent drawing
  • US10979375B2 patent drawing
  • US10979375B2 patent drawing

AI summary

A messaging system communicates animated messages. The system generates personalized avatars of messaging participants. These avatars can be made to represent visible attributes of the participants in different art styles. For example, a tall, thin, bespectacled, brunette might be represented as a tall, thin, bespectacled, brunette avatar rendered in the style of a favorite cartoon. Messaging participants can then send messages in which the avatars of the sender and the recipient or recipients interact. For example, a message sender might convey a message “hug” that is displayed on a message recipient's device as an animation in which the sender's avatar embraces the recipient's avatar.