Animated Figure Shape Adjustment for Immersive Projection
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Solution Overview
Problem
Current amusement park systems lack the ability to create a highly immersive and realistic experience for guests through animated figures, as they rely on static appearances and limited interactive capabilities, which can lead to a less engaging and convincing simulation of real-world elements.
Innovation Solution
A show effect system that includes an animated figure with actuators to adjust its shape, a projector to project imagery, and a controller to synchronize the actuator movements with projected imagery, allowing for dynamic and lifelike appearances based on target imagery, such as real-world elements or guest interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If static appearances and limited interactive capabilities are used in animated figures, then device complexity is reduced, but immersive experience and realism are worsened
Solution Approach 1:
The animated figure incorporates dynamic shape adjustment capabilities through actuators that modify the surface geometry in real-time. This allows the figure to transition between different appearances and interact with projected imagery dynamically, resolving the contradiction between device complexity and immersive experience by introducing controlled dynamic elements
Solution Approach 2:
The system integrates multiple functions into a single unified platform: the animated figure serves as both the display surface and the interactive element, while the controller coordinates both shape adjustment and imagery projection. This multi-functional approach enhances immersive experience without proportionally increasing overall system complexity
2Adaptability or versatility
If multiple animated figures are used to provide complex visual interactions, then immersive experience is improved, but cost and device complexity increase
Solution Approach 1:
A single animated figure achieves multiple visual interactions through dynamic shape transformation. The figure can morph into different configurations to represent various characters or objects, eliminating the need for multiple static figures while reducing device complexity and cost
Solution Approach 2:
The system changes physical parameters of the animated figure (shape, surface geometry) to create diverse visual interactions. By adjusting these parameters, one figure can simulate multiple different appearances and interactions that would otherwise require separate physical figures
3Adaptability or versatility
If actuators adjust the shape of the surface in real-time, then realism and immersive experience are improved, but device complexity and manufacturing precision requirements increase
Solution Approach 1:
The system accepts and manages the manufacturing precision requirements by implementing a dynamic shape adjustment system with multiple actuators. The design embraces the complexity needed to achieve realistic dynamic transformations, coordinating actuator movements with projected imagery to create convincing visual effects
4Adaptability or versatility
If synchronized actuator movements and projected imagery are implemented, then immersive experience is improved, but device complexity increases
Solution Approach 1:
The system merges the actuator control system and the imagery projection system into a unified coordinated operation. The controller synchronizes shape adjustments with projected imagery, creating an integrated immersive experience where visual and physical transformations work together seamlessly
Data Source
AI summary
An amusement park system includes an animated figure having one or more actuators configured to adjust a shape of a surface. The amusement park system also includes a projector configured to project imagery onto the surface and a controller configured to determine target imagery, instruct an actuator of the one or more actuators to actuate to adjust the shape of the surface based on the target imagery, generate output imagery based on the target imagery, and instruct the projector to project the output imagery onto the surface.


