Animated Figure Shape Adjustment for Immersive Projection

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Solution Overview

Problem

Current amusement park systems lack the ability to create a highly immersive and realistic experience for guests through animated figures, as they rely on static appearances and limited interactive capabilities, which can lead to a less engaging and convincing simulation of real-world elements.

Innovation Solution

A show effect system that includes an animated figure with actuators to adjust its shape, a projector to project imagery, and a controller to synchronize the actuator movements with projected imagery, allowing for dynamic and lifelike appearances based on target imagery, such as real-world elements or guest interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If static appearances and limited interactive capabilities are used in animated figures, then device complexity is reduced, but immersive experience and realism are worsened

Engineering Contradiction:
Improvedevice complexityVSAvoidimmersive experience
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The animated figure incorporates dynamic shape adjustment capabilities through actuators that modify the surface geometry in real-time. This allows the figure to transition between different appearances and interact with projected imagery dynamically, resolving the contradiction between device complexity and immersive experience by introducing controlled dynamic elements

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system integrates multiple functions into a single unified platform: the animated figure serves as both the display surface and the interactive element, while the controller coordinates both shape adjustment and imagery projection. This multi-functional approach enhances immersive experience without proportionally increasing overall system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple animated figures are used to provide complex visual interactions, then immersive experience is improved, but cost and device complexity increase

Engineering Contradiction:
Improvevisual interactionsVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A single animated figure achieves multiple visual interactions through dynamic shape transformation. The figure can morph into different configurations to represent various characters or objects, eliminating the need for multiple static figures while reducing device complexity and cost

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes physical parameters of the animated figure (shape, surface geometry) to create diverse visual interactions. By adjusting these parameters, one figure can simulate multiple different appearances and interactions that would otherwise require separate physical figures

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If actuators adjust the shape of the surface in real-time, then realism and immersive experience are improved, but device complexity and manufacturing precision requirements increase

Engineering Contradiction:
ImproverealismVSAvoidmanufacturing precision
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system accepts and manages the manufacturing precision requirements by implementing a dynamic shape adjustment system with multiple actuators. The design embraces the complexity needed to achieve realistic dynamic transformations, coordinating actuator movements with projected imagery to create convincing visual effects

Inventive Principle:
Principle #15Dynamics

4Adaptability or versatility

If synchronized actuator movements and projected imagery are implemented, then immersive experience is improved, but device complexity increases

Engineering Contradiction:
Improveimmersive experienceVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system merges the actuator control system and the imagery projection system into a unified coordinated operation. The controller synchronizes shape adjustments with projected imagery, creating an integrated immersive experience where visual and physical transformations work together seamlessly

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20240226759A1Show effect system for an amusement park
Publication Date: 2024.07.11 UNIVERSAL CITY STUDIOS LLC
  • US20240226759A1 patent drawing
  • US20240226759A1 patent drawing
  • US20240226759A1 patent drawing

AI summary

An amusement park system includes an animated figure having one or more actuators configured to adjust a shape of a surface. The amusement park system also includes a projector configured to project imagery onto the surface and a controller configured to determine target imagery, instruct an actuator of the one or more actuators to actuate to adjust the shape of the surface based on the target imagery, generate output imagery based on the target imagery, and instruct the projector to project the output imagery onto the surface.