Real-Time Personalized Animated Scene Rendering System

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Solution Overview

Problem

Existing electronic messaging systems lack the ability to create personalized and scalable animated scenes in real-time, limiting users' creativity and ability to express themselves effectively.

Innovation Solution

A system and method for creating personalized electronic animated scenes by generating templates based on sender and recipient preferences, allowing users to select various elements such as music, characters, and gifts, and rendering these scenes in real-time on user devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If animated scenes are created in advance by skilled animators, then animation quality is improved, but personalization at scale becomes impractical and time-consuming

Engineering Contradiction:
Improveanimation qualityVSAvoidpersonalization scalability
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The system uses template-based copying where pre-designed animation templates are replicated and customized for different recipients. Instead of creating unique animations from scratch for each person, the system copies and adapts standardized templates with personalized elements (names, photos, messages), enabling mass personalization while maintaining quality consistency.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The animation creation process is segmented into modular components including templates, personalization parameters, and rendering elements. This segmentation allows independent optimization of each component and enables automated assembly through algorithms, resolving the contradiction between quality control and scalable personalization.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If animated scenes are customized for each recipient, then personalization is improved, but creation time and effort increase significantly

Engineering Contradiction:
Improvepersonalization levelVSAvoidcreation time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-designing animation templates with all structural elements, transitions, and visual components before actual personalization occurs. This advance preparation eliminates repetitive manual work during the personalization phase, allowing rapid customization by simply inserting recipient-specific data into pre-built frameworks.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables self-service personalization where users can independently customize animations by selecting from predefined options and providing basic information (recipient name, photo, message). The automated rendering engine then handles the complex animation generation, freeing users from time-consuming manual animation creation while maintaining high personalization levels.

Inventive Principle:
Principle #25Self-service

3Speed

If real-time rendering is implemented, then responsiveness is improved, but system complexity increases

Engineering Contradiction:
Improverendering speedVSAvoidsystem complexity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The system introduces a server as an intermediary between the user device and the animation rendering process. The server handles the computationally intensive real-time rendering tasks, while user devices only need to provide input data and display results. This intermediary architecture enables real-time rendering capability without requiring complex local animation engines on user devices.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system replaces traditional mechanical animation creation processes with automated computational rendering. Instead of manual frame-by-frame animation or pre-rendered video files, the system uses algorithms to generate animations in real-time based on input parameters, substituting mechanical creativity with automated computational processes that are faster and more scalable.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS12205216B2Systems and methods for creating personalized electronic animated scenes
Publication Date: 2025.01.21 XAPA WORLD INC
  • US12205216B2 patent drawing
  • US12205216B2 patent drawing
  • US12205216B2 patent drawing

AI summary

Systems and methods for permitting large scale user defined communications comprising animated scenes rendered in real-time are provided. Indications are received from sending ones of user devices regarding desire to create the user defined communications. User selections are received from templates generated at the sending user devices. Particular content items are retrieved from content databases in accordance with the user selections. Metadata is transmitted to receiving user devices that is sufficient to, when selected, cause generation of a custom animated scene with the particular content items in real-time at a viewing user device.