Animated Target Game with Spring-Loaded Joint Mechanism

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Solution Overview

Problem

Traditional target games lack animated features that enhance player engagement and realism, failing to provide dynamic movement and interactive challenges.

Innovation Solution

A target game structure with a joint separating two target surfaces, connected by flexible strips and a stabilizing arm with a spring mechanism, allowing for animated movement when hit by a projectile, along with optional features like ballast for stability and deflecting panels for increased difficulty.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional target games are used, then the structure is simple and stable, but the player engagement and realism are lacking due to absence of animated features

Engineering Contradiction:
Improveanimated featuresVSAvoidstructure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The target structure is divided into multiple separate target surfaces (first target surface and second target surface) that can move independently relative to each other through joints, allowing animated movement while maintaining manageable structural complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The target surfaces are designed to be movable rather than fixed, with joints and animation mechanisms that allow dynamic movement and repositioning during gameplay, creating realistic animated effects while using simple mechanical components

Inventive Principle:
Principle #15Dynamics

2Stability of the object's composition

If the target structure is made stable with ballast, then the animation movement is constrained, but player engagement is enhanced

Engineering Contradiction:
ImprovestabilityVSAvoidanimation movement
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

Ballast is added to the target structure to provide stability and counterbalance the movement of animated target surfaces, allowing the structure to remain grounded while individual surfaces move dynamically during animation sequences

Inventive Principle:
Principle #8Anti-weight (Counterweight)

3Ease of operation

If the target structure is made portable with retractable stand, then the stability during play is reduced, but ease of transport is improved

Engineering Contradiction:
ImprovetransportVSAvoidstability during play
Core Design Contradiction:
Ease of operationVSStability of the object's composition

Solution Approach 1:

The stand is designed with retractable legs that can be extended during gameplay to provide stability and retracted during transport to enable portability, allowing the structure to adapt its stability characteristics based on operational state

Inventive Principle:
Principle #15Dynamics

4Adaptability or versatility

If deflecting panels are added to increase difficulty, then the device complexity increases, but player engagement is enhanced

Engineering Contradiction:
Improvedifficulty adjustmentVSAvoidstructure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Deflecting panels are designed as simple flat or curved surface elements that redirect projectiles, using basic geometric shapes rather than complex mechanical systems to achieve difficulty adjustment while minimizing structural complexity

Inventive Principle:
Principle #26Copying

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The solution animates the target game, enhancing player experience through dynamic movement and adjustable difficulty, while maintaining stability and ease of transport.

Implementation Method 1

a spring mechanism securing the second target surface to the second end of the stabilizing arm

Methodology Applied
Scientific EffectSpring mechanism: Spring

Implementation Method 2

Striking the first target surface or the second target surface to generate movement between the first target surface and the second target surface and initiate a recoil in the spring mechanism

Methodology Applied
Scientific EffectRecoil: Elastic Recovery

Data Source

PatentUS10046219B2Animated target game
Publication Date: 2018.08.14 CENTA THOMAS
  • US10046219B2 patent drawing
  • US10046219B2 patent drawing
  • US10046219B2 patent drawing

AI summary

This invention relates in general to target games and methods for animating a target game and playing an animated target game. In the present invention, a game with an animated component comprises a target structure having a first target surface and a second target surface. In some embodiments, the first target surface is separated from the second target surface by a joint. An animation mechanism is provided for moveably connecting the first target surface to the second target surface at the joint.