Animation Figure Pose Matching via Key Point Detection

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current methods for replacing a target object with an animation figure in screen-based interactive games are complex and require pre-measurement and annotation, making the process cumbersome.

Innovation Solution

A method that involves acquiring position and angle information of key points in an image using a Single-Person Pose Estimator and Region Proposal Network, adjusting a predetermined animation figure to match the target object's pose and size, and overlaying it onto the image to create a realistic animation figure.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If traditional methods are used to replace target objects with animation figures, then the replacement can be achieved, but the process becomes complex and requires pre-measurement and annotation

Engineering Contradiction:
Improveease of animation figure replacementVSAvoidprocess complexity
Core Design Contradiction:
Ease of manufactureVSDevice complexity

Solution Approach 1:

The system performs pre-measurement and annotation of key points (neck, ankles, etc.) and calculates size information and angle information in advance. This preliminary action enables the animation figure to be quickly adjusted and overlaid without requiring complex real-time processing during actual replacement operations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces manual measurement and annotation processes with automated image processing technology. By using key point detection algorithms and mathematical calculations on image coordinates, the system automatically obtains position, size, and angle information, eliminating the need for manual pre-measurement and annotation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If automated key point detection is used, then the process speed increases, but the precision of pose and size matching may be affected

Engineering Contradiction:
Improveanimation figure generation speedVSAvoidpose and size matching precision
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The system uses feedback by continuously optimizing the adjustment parameters based on the calculated angle information and size information. The adjustment process incorporates feedback from the detected key points to fine-tune the animation figure's pose and size, ensuring high precision matching while maintaining fast processing speed.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent employs dynamic adjustment of the animation figure based on real-time calculation of angle information and size information. The system dynamically adapts the animation figure's parameters to match the target object's pose and size, enabling both fast processing and high precision matching.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11836839B2Method for generating animation figure, electronic device and storage medium
Publication Date: 2023.12.05 BOE TECHNOLOGY GROUP CO LTD
  • US11836839B2 patent drawing
  • US11836839B2 patent drawing
  • US11836839B2 patent drawing

AI summary

The present disclosure provides a method for generating an animation figure, a device and a storage medium. The method includes: acquiring an image including at least one target object; acquiring position information about key points of the target object in the image; determining target angle information about lines connecting the key points in accordance with the position information about the key points; and adjusting a predetermined animation figure in accordance with the target angle information. A pose of a target animation figure acquired through adjustment is identical to a pose of the target object in the image, and the target animation figure corresponds to the target object.