Animation Frame Update Frequency for Resource-Aware Display Fluency

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Solution Overview

Problem

Existing animation frame display methods in virtual environments are inefficient due to direct reliance on initial animation update frequencies, leading to excessive resource consumption and reduced display fluency and human-computer interaction rates.

Innovation Solution

A method to determine a target animation update frequency based on an initial animation update frequency and resource consumption index, adjusting the frequency to optimize resource usage and improve display fluency by controlling resource consumption.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If animation frame is displayed according to initial animation update frequency, then animation display is simple to implement, but resource consumption is excessive

Engineering Contradiction:
Improveimplementation simplicityVSAvoidresource consumption
Core Design Contradiction:
Ease of manufactureVSUse of energy by moving object

Solution Approach 1:

The patent implements dynamic adjustment of animation update frequency based on terminal performance and scene requirements. The system transitions from a static initial update frequency to a dynamic target update frequency that adapts to real-time conditions, optimizing resource consumption while maintaining display quality.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the animation update frequency parameter from a fixed initial value to a variable target value. By calculating and adjusting the update frequency parameter based on terminal performance metrics and scene complexity, the system achieves optimal balance between resource consumption and display fluency.

Inventive Principle:
Principle #35Parameter changes

2Ease of manufacture

If animation frame is displayed according to initial animation update frequency, then implementation is straightforward, but display fluency is reduced

Engineering Contradiction:
Improveimplementation simplicityVSAvoiddisplay fluency
Core Design Contradiction:
Ease of manufactureVSProductivity

Solution Approach 1:

The patent implements a feedback mechanism where the system evaluates terminal performance metrics and scene requirements, then adjusts the animation update frequency accordingly. This closed-loop control ensures that display fluency is optimized based on actual system capabilities and interaction needs.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system transitions from static to dynamic frequency adjustment, allowing the animation update rate to adapt in real-time to changing display requirements and terminal performance, thereby improving overall display fluency.

Inventive Principle:
Principle #15Dynamics

3Device complexity

If animation frame is displayed according to initial animation update frequency, then no additional calculation is needed, but human-computer interaction rate is reduced

Engineering Contradiction:
Improvecalculation complexityVSAvoidhuman-computer interaction rate
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The patent performs preliminary calculation of the target animation update frequency before actual animation display. By pre-calculating the optimal frequency based on terminal performance and scene characteristics, the system prepares the optimal parameters in advance, enabling smooth animation playback and improving interaction responsiveness.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12561875B2Animation frame display method and apparatus, device, and storage medium
Publication Date: 2026.02.24 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12561875B2 patent drawing
  • US12561875B2 patent drawing
  • US12561875B2 patent drawing

AI summary

An animation frame display method includes obtaining a resource consumption index based on an initial animation update frequency of at least one virtual model, the resource consumption index indicating a quantity of resources required to be consumed for animation update according to the initial animation update frequency of the at least one virtual model; obtaining a target animation update frequency of the at least one virtual model based on the resource consumption index and the initial animation update frequency; and displaying an animation frame corresponding to the at least one virtual model according to the target animation update frequency.