Animation Frame Update Frequency for Resource-Aware Display Fluency
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Solution Overview
Problem
Existing animation frame display methods in virtual environments are inefficient due to direct reliance on initial animation update frequencies, leading to excessive resource consumption and reduced display fluency and human-computer interaction rates.
Innovation Solution
A method to determine a target animation update frequency based on an initial animation update frequency and resource consumption index, adjusting the frequency to optimize resource usage and improve display fluency by controlling resource consumption.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If animation frame is displayed according to initial animation update frequency, then animation display is simple to implement, but resource consumption is excessive
Solution Approach 1:
The patent implements dynamic adjustment of animation update frequency based on terminal performance and scene requirements. The system transitions from a static initial update frequency to a dynamic target update frequency that adapts to real-time conditions, optimizing resource consumption while maintaining display quality.
Solution Approach 2:
The patent changes the animation update frequency parameter from a fixed initial value to a variable target value. By calculating and adjusting the update frequency parameter based on terminal performance metrics and scene complexity, the system achieves optimal balance between resource consumption and display fluency.
2Ease of manufacture
If animation frame is displayed according to initial animation update frequency, then implementation is straightforward, but display fluency is reduced
Solution Approach 1:
The patent implements a feedback mechanism where the system evaluates terminal performance metrics and scene requirements, then adjusts the animation update frequency accordingly. This closed-loop control ensures that display fluency is optimized based on actual system capabilities and interaction needs.
Solution Approach 2:
The system transitions from static to dynamic frequency adjustment, allowing the animation update rate to adapt in real-time to changing display requirements and terminal performance, thereby improving overall display fluency.
3Device complexity
If animation frame is displayed according to initial animation update frequency, then no additional calculation is needed, but human-computer interaction rate is reduced
Solution Approach 1:
The patent performs preliminary calculation of the target animation update frequency before actual animation display. By pre-calculating the optimal frequency based on terminal performance and scene characteristics, the system prepares the optimal parameters in advance, enabling smooth animation playback and improving interaction responsiveness.
Data Source
AI summary
An animation frame display method includes obtaining a resource consumption index based on an initial animation update frequency of at least one virtual model, the resource consumption index indicating a quantity of resources required to be consumed for animation update according to the initial animation update frequency of the at least one virtual model; obtaining a target animation update frequency of the at least one virtual model based on the resource consumption index and the initial animation update frequency; and displaying an animation frame corresponding to the at least one virtual model according to the target animation update frequency.


