3D Animation Interface Using Gesture and Voice Control
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Solution Overview
Problem
Current computer animation methods are often time-consuming and cumbersome, particularly in creating and manipulating three-dimensional animations.
Innovation Solution
A computer animation method that utilizes a stereoscopic visual display and movement sensors to allow users to interact with a virtual three-dimensional user interface, defining animation parameters such as rig elements, control points, and surface associations through intuitive tools like virtual skinning and per-vertex animation tools, enabling efficient animation creation and manipulation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If traditional computer animation methods are used, then animation parameters can be defined, but the process is time-consuming and cumbersome
Solution Approach 1:
The patent replaces traditional mechanical interaction methods (keyboard, mouse) with voice command recognition and gesture-based control through head-mounted display. This substitution allows animators to define animation parameters through natural speech and hand movements, dramatically reducing the time and effort required for animation creation while maintaining precise control over rig elements, control points, and surface associations.
2Ease of operation
If complex animation parameters are defined manually, then precise control is achieved, but the operation becomes cumbersome
Solution Approach 1:
The patent introduces voice commands and gesture recognition as intermediary interfaces between the animator and the complex animation parameter system. Instead of directly manipulating complex technical parameters through traditional UI, users speak natural commands or make gestures that are translated into precise animation parameter definitions, simplifying the operation while handling complex rigging and skinning tasks.
Solution Approach 2:
The system enables self-service operation where the animation software automatically processes and interprets voice commands and gestures to define animation parameters. The rigging and skinning tools automatically associate control points with surface elements based on user instructions, reducing manual configuration complexity while maintaining precise control over animation parameters.
3Ease of operation
If traditional interfaces are used, then animation parameters can be controlled, but the interface is cumbersome
Solution Approach 1:
The patent replaces traditional mechanical input devices (keyboard, mouse) with voice recognition and gesture-based control systems integrated into head-mounted display. This allows users to interact with the virtual three-dimensional user interface through natural speech and hand movements, dramatically simplifying the ease of operation while maintaining full control over complex animation parameters through intuitive commands.
Data Source
AI summary
According to at least one embodiment, there is provided a computer animation method comprising: causing at least one visual display to display at least one virtual three-dimensional user interface to at least one user; and receiving at least one user input signal from at least one sensor of three-dimensional movement in response to, at least, movement of the at least one sensor by the at least one user, wherein the at least one user input signal represents interaction by the at least one user with the at least one virtual three-dimensional user interface at least to define at least one animation parameter. Computer-readable media and systems are also disclosed.


