Animation Video Generation Using Unified Mesh Images for Fast Rendering

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Solution Overview

Problem

The large data storage requirement for storing multiple model structures in animation data leads to real-time rendering issues when terminal device performance is poor.

Innovation Solution

A method and apparatus that determine scenario identifying information to generate target animation videos by storing model structures in a single animation image, reducing data storage and enabling rapid rendering of multiple animation videos in the same interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple model structures are stored for each frame of animation data, then the animation quality and variety are improved, but the data storage amount increases and real-time rendering becomes difficult

Engineering Contradiction:
Improveanimation varietyVSAvoiddata storage amount
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent merges multiple model structures into a single unified model structure. Instead of storing separate model structures for each animation frame or type, the invention combines all necessary model data into one shared model structure that can be dynamically configured to produce different animations. This significantly reduces the total data storage requirement while maintaining the ability to generate diverse animation content.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent creates a universal model structure that serves multiple animation functions. A single model structure is designed to be reusable across different animation scenarios by adjusting parameters, transformations, or configurations rather than creating dedicated model structures for each animation type. This multi-functional approach enables real-time rendering with limited storage.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple model structures are stored and retrieved, then different animation videos can be rendered, but the rendering speed decreases and real-time rendering is impossible on low-performance devices

Engineering Contradiction:
Improveanimation rendering capabilityVSAvoidrendering speed
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

By merging multiple model structures into a single unified structure, the patent eliminates the need to load and switch between multiple separate model files during rendering. The unified model structure allows the system to directly generate different animations by applying different transformations or parameter sets, dramatically improving rendering speed and enabling real-time performance even on low-power devices.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent performs preliminary setup by creating a comprehensive unified model structure that pre-includes all necessary geometric data and configuration options. This preliminary action allows the rendering system to skip the time-consuming steps of loading and assembling multiple separate model structures during runtime, enabling fast real-time rendering by simply applying pre-configured transformations to the unified model.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260112117A1Video generation method and apparatus, electronic device, and storage medium
Publication Date: 2026.04.23 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20260112117A1 patent drawing
  • US20260112117A1 patent drawing
  • US20260112117A1 patent drawing

AI summary

Embodiments of the present disclosure provide a video generation method and apparatus, an electronic device, and a storage medium. The method includes: determining current scenario identifying information for a target object; and determining a target animation video for the target object according to the scenario identifying information and an animation image corresponding to the target object, where the animation image includes displaying position information of at least a portion of mesh models of a target model corresponding to the target object being displayed in preset video frames, and the target animation video includes the preset video frames.