Animation Script Generation for Emotional Text Expression
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Solution Overview
Problem
Current methods for expressing emotions in text-based data, such as SMS and MMS, are limited in conveying subtle emotions and mental states, and platforms like Second Life require continuous user attention and energy for avatar management in virtual reality.
Innovation Solution
An animation script generating device that extracts emotions from text-based data using natural language processing and user relationship information to select actions and generate animation scripts, including background images and sounds, allowing for more expressive and dynamic emotional representation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If emoticons and special characters are used to express emotions in text-based data, then ease of expressing emotions is improved, but the capacity to express subtle emotions and mental states deteriorates
Solution Approach 1:
The patent creates animated character copies that visually represent the sender's emotions and mental states. Instead of relying solely on static emoticons, the system generates dynamic animated characters that copy and express the nuanced emotional content extracted from text-based data, thereby preserving subtle emotional information while maintaining ease of use.
Solution Approach 2:
The patent introduces an animated character as an intermediary between the text-based data and the receiver. This intermediary visually translates the emotional and mental state information from the text, bridging the gap between simple text input and rich emotional expression, thereby enhancing the capacity to convey subtle emotions without requiring the sender to manually create complex emoticons.
2Adaptability or versatility
If users actively manage their avatars in virtual reality platforms like Second Life, then self-expression capability is improved, but time and energy consumption deteriorates
Solution Approach 1:
The patent enables the animated character to automatically express emotions and mental states based on the text-based data without requiring continuous user intervention. The system extracts emotional information and generates appropriate animated expressions autonomously, allowing users to express themselves through simple text input while the system handles the complex animation generation, thereby reducing time and energy consumption while maintaining self-expression capability.
Solution Approach 2:
The patent performs preliminary extraction of emotional and mental state information from text-based data before generating the animated character expressions. By pre-processing the text data to identify emotional content and pre-configuring the animation generation based on this extracted information, the system reduces the computational and user effort required during real-time interaction, thereby decreasing time and energy consumption while preserving adaptability.
3Reliability
If continuous connection with server is maintained for avatar management in virtual reality, then avatar control reliability is improved, but energy consumption and user burden deteriorates
Solution Approach 1:
The patent extracts and processes emotional and mental state information locally from text-based data without requiring continuous server connection for avatar management. By taking out the essential emotional information extraction and animation generation functions from the server-dependent virtual reality platform, the system reduces the need for continuous network connectivity and server interaction, thereby reducing energy consumption and user burden while maintaining sufficient reliability for emotional expression.
Data Source
AI summary
Animation devices and a method that may output text-based data as an animation, are provided. The device may be a terminal, such as a mobile phone, a computer, and the like. The animation device may extract one or more emotions corresponding to a result obtained by analyzing text-based data. The emotion may be based on user relationship information managed by a user of the device. The device may select an action corresponding to the emotion from a reference database, and combine the text-based data with the emotion and action to generate an animation script. The device may generate a graphic in which a character is moved based on the action information, the emotion information, and the text-based data.


