Animation Script Generation for Emotional Text Expression

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Solution Overview

Problem

Current methods for expressing emotions in text-based data, such as SMS and MMS, are limited in conveying subtle emotions and mental states, and platforms like Second Life require continuous user attention and energy for avatar management in virtual reality.

Innovation Solution

An animation script generating device that extracts emotions from text-based data using natural language processing and user relationship information to select actions and generate animation scripts, including background images and sounds, allowing for more expressive and dynamic emotional representation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If emoticons and special characters are used to express emotions in text-based data, then ease of expressing emotions is improved, but the capacity to express subtle emotions and mental states deteriorates

Engineering Contradiction:
Improveease of expressing emotionsVSAvoidcapacity to express subtle emotions and mental states
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent creates animated character copies that visually represent the sender's emotions and mental states. Instead of relying solely on static emoticons, the system generates dynamic animated characters that copy and express the nuanced emotional content extracted from text-based data, thereby preserving subtle emotional information while maintaining ease of use.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces an animated character as an intermediary between the text-based data and the receiver. This intermediary visually translates the emotional and mental state information from the text, bridging the gap between simple text input and rich emotional expression, thereby enhancing the capacity to convey subtle emotions without requiring the sender to manually create complex emoticons.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If users actively manage their avatars in virtual reality platforms like Second Life, then self-expression capability is improved, but time and energy consumption deteriorates

Engineering Contradiction:
Improveself-expression capabilityVSAvoidtime and energy consumption
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent enables the animated character to automatically express emotions and mental states based on the text-based data without requiring continuous user intervention. The system extracts emotional information and generates appropriate animated expressions autonomously, allowing users to express themselves through simple text input while the system handles the complex animation generation, thereby reducing time and energy consumption while maintaining self-expression capability.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent performs preliminary extraction of emotional and mental state information from text-based data before generating the animated character expressions. By pre-processing the text data to identify emotional content and pre-configuring the animation generation based on this extracted information, the system reduces the computational and user effort required during real-time interaction, thereby decreasing time and energy consumption while preserving adaptability.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If continuous connection with server is maintained for avatar management in virtual reality, then avatar control reliability is improved, but energy consumption and user burden deteriorates

Engineering Contradiction:
Improveavatar control reliabilityVSAvoidenergy consumption and user burden
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent extracts and processes emotional and mental state information locally from text-based data without requiring continuous server connection for avatar management. By taking out the essential emotional information extraction and animation generation functions from the server-dependent virtual reality platform, the system reduces the need for continuous network connectivity and server interaction, thereby reducing energy consumption and user burden while maintaining sufficient reliability for emotional expression.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS9665563B2Animation system and methods for generating animation based on text-based data and user information
Publication Date: 2017.05.30 SAMSUNG ELECTRONICS CO LTD
  • US9665563B2 patent drawing
  • US9665563B2 patent drawing
  • US9665563B2 patent drawing

AI summary

Animation devices and a method that may output text-based data as an animation, are provided. The device may be a terminal, such as a mobile phone, a computer, and the like. The animation device may extract one or more emotions corresponding to a result obtained by analyzing text-based data. The emotion may be based on user relationship information managed by a user of the device. The device may select an action corresponding to the emotion from a reference database, and combine the text-based data with the emotion and action to generate an animation script. The device may generate a graphic in which a character is moved based on the action information, the emotion information, and the text-based data.