3D Animation Authoring via Segmented Route and Motion Input
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Solution Overview
Problem
Conventional three-dimensional animation authoring tools are complex and difficult for non-professional users, such as children and beginners, to use effectively, as they struggle to accurately input routes and motions of objects due to simultaneous input limitations.
Innovation Solution
An animation authoring system and method that allows users to input a plane route of an object on a reference plane and create motion windows with a predetermined angle to receive motion information, enabling accurate and easy creation of three-dimensional animations using simple input tools like a tablet pen or mouse.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If conventional three-dimensional animation authoring tools are used, then professional-quality animations can be created, but the tools are too complicated and difficult for non-professional users to operate
Solution Approach 1:
The patent segments the animation authoring process into two distinct phases: route input phase and motion input phase. Users first define the movement route on a reference plane, then separately define motion characteristics on a motion window. This segmentation simplifies the interface and makes professional-quality animation accessible to non-professionals by breaking down complex simultaneous inputs into manageable sequential steps.
Solution Approach 2:
The patent introduces a motion window as an intermediary interface element that bridges the reference plane and the final three-dimensional animation. The motion window, formed at a predetermined angle to the reference plane along the input route, serves as a mediator that translates simple user inputs into accurate complex motion data, enabling non-professional users to achieve professional results without directly manipulating complex 3D parameters.
2Ease of operation
If both routes and motions are simultaneously inputted on the screen, then the interface remains simple, but accurate input of both routes and motions is impossible and motions are highly limited
Solution Approach 1:
The patent divides the input process into two separate stages: first inputting the route on the reference plane, then inputting motion information on the motion window. This temporal and spatial segmentation allows users to focus on one aspect at a time, ensuring high precision in both route and motion inputs while maintaining overall operational simplicity through the unified interface design.
Solution Approach 2:
The patent transitions from two-dimensional simultaneous input to three-dimensional sequential input by introducing the motion window that extends at a predetermined angle from the reference plane. This dimensional transition enables accurate capture of both route (on reference plane) and motion (on motion window) information without the limitations of flat simultaneous input, allowing rich motion expressions while keeping the interface intuitive.
Data Source
AI summary
This invention relates to as animation authoring system and an animation authoring method, to enable beginners to produce a three-dimensional animation easily and to solve input ambiguity problem in the three-dimensional environment. The animation authoring method according to the invention comprises the steps of: (a) receiving a plane route of an object on a predetermined reference plane from a user; (b) creating a motion window formed along the plane route and having a predetermined angle to the reference plane to receive motion information of the object on the motion window from the user; and (c) implementing an animation according to the received motion information.


