Animation Editing Space Line Mapping for Position State Correlation
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Solution Overview
Problem
Conventional animation editing devices complicate the editing process by requiring simultaneous editing of key frames and time, and lack at-a-glance visibility for display position and state changes, making it difficult for editors to correlate part positions with their display states.
Innovation Solution
An animation editing device that uses a space line to map relative positional relationships between animation parts and reference positions, allowing for easy editing of part positions and display states, with a data storage unit, tag editing unit, and animation editing management unit to perform editing commands and provide improved visibility through tag arrangement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If conventional animation editing devices define both display position and display state changes with reference to display time on the time line, then the animation can be played back in temporal sequence, but the editing process becomes complicated because editors must simultaneously edit key frames and time
Solution Approach 1:
The patent divides the animation editing process into two independent segments: time-line-based editing for temporal sequencing and space-line-based editing for positional relationships. This segmentation allows editors to work on key frame timing and part positions independently, eliminating the complexity of simultaneous editing while maintaining temporal accuracy through the separate time line structure.
Solution Approach 2:
The space line acts as an intermediary structure that mediates between part positions and display states. By introducing this intermediate representation layer, the system enables indirect editing where position changes on the space line automatically correspond to appropriate time line changes, simplifying the editing process without losing temporal precision.
2Measurement precision
If conventional animation editing devices display key frames one by one for checking display position and display state, then the editor can verify animation details, but the at-a-glance visibility is poor making it difficult to understand correspondence between positions and states
Solution Approach 1:
The patent adds a spatial dimension (space line) to the traditional temporal dimension (time line), creating a two-dimensional editing interface. This dimensional addition allows editors to visually perceive positional relationships and display state correspondences at a glance on the space line, while the time line remains available for detailed temporal verification when needed.
Data Source
AI summary
An animation editing device includes animation data including time line data that defines frames on the basis of a time line showing temporal display order of the frames, and space line data that defines frames on the basis of a space line for showing a relative positional relationship between a display position of each of animation parts and a reference position shown by a tag by mapping the relative positional relationship onto a one-dimensional straight line, displays the time line and the space line, and the contents of the frames based on the time line and the space line, and accepts an editing command to perform an editing process according to the inputted editing command.


