3D Animation Stereo Depth Correction via Inter-Axial Segmentation

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Solution Overview

Problem

Conventional 3D animation methods are complex and require significant effort, lacking efficient tools to reduce complexity while maintaining high quality, particularly in achieving consistent stereo depth and correcting for parallax issues.

Innovation Solution

The system employs a computer apparatus with storage and display means to create and manage 3D animations by calculating inter-axial distances, multi-rigging, and post-production techniques to isolate and treat foreground objects, correct parallax, and generate stereoscopic effects, including hole-filling and real-time compositing of stereo camera views.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If conventional 3D animation methods are used to achieve stereoscopic effects, then 3D animation quality can be maintained, but the process complexity and effort required increase significantly

Engineering Contradiction:
Improve3D animation qualityVSAvoidanimation process complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent segments the 3D animation process by separating foreground and background elements into different rendering pipelines. Foreground objects are rendered with one inter-axial distance while background elements use a different inter-axial distance, allowing independent optimization of each segment's stereo effect without increasing overall process complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary calculation of inter-axial distances based on object depth and parallax requirements before rendering. By pre-determining the appropriate inter-axial distance for different scene elements, the system eliminates the need for complex manual adjustment during the animation process while maintaining high stereo quality

Inventive Principle:
Principle #10Preliminary action

2Stability of the object's composition

If inter-axial separation is automatically calculated to match constant background parallax, then consistent stereo depth is achieved, but handling of foreground objects with different parallax becomes complex

Engineering Contradiction:
Improvestereo depth consistencyVSAvoidforeground object handling complexity
Core Design Contradiction:
Stability of the object's compositionVSDevice complexity

Solution Approach 1:

The patent applies different inter-axial distance settings to different spatial regions of the scene. Background elements use a constant parallax inter-axial distance for consistency, while foreground objects receive locally optimized inter-axial distances based on their specific depth and parallax requirements, allowing each region to have the quality appropriate to its needs

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system dynamically adjusts inter-axial distances based on object depth and parallax characteristics rather than using a fixed value throughout the scene. This dynamic adjustment allows the system to maintain consistent stereo depth for background elements while adapting to the varying parallax requirements of foreground objects at different depths

Inventive Principle:
Principle #15Dynamics

3Measurement precision

If multiple camera rigs are used to isolate foreground objects, then parallax control is improved, but the number of cameras and system complexity increase

Engineering Contradiction:
Improveparallax control precisionVSAvoidnumber of cameras
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

The patent implements a universal rendering system that can handle both foreground and background elements through a single integrated pipeline. The system uses depth-based classification to automatically assign appropriate inter-axial distances, eliminating the need for separate camera rigs while maintaining precise parallax control through software-based differentiation

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10504265B2Methods, systems and tools for 3D animation
Publication Date: 2019.12.10 DISNEY ENTERPRISES INC
  • US10504265B2 patent drawing
  • US10504265B2 patent drawing
  • US10504265B2 patent drawing

AI summary

Systems, tools and methods for 3D animation provided including: creating stereoscopic effect in 3D animation in a shot; determining maximum parallax in 3D animation; representation of stereo effect on a non-stereoscopic monitor in 3D animation; producing a digital contact sheet created for viewing in 3D animation; correcting for holes created by missing pixel information from a left camera perspective in 3D animation; real-time compositing of multiple stereo camera views in 3D animation; and emulation of multi-cam rig in 3D animation.