Animatronic Gaming Partner with Universal Processor for Real-Time Feedback

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Solution Overview

Problem

Current interactive gaming technologies lack a free-standing, versatile animatronic character that can interact with users without requiring specific game or streaming device configuration, failing to provide real-time emotional feedback and narrative enhancement in gaming experiences.

Innovation Solution

An interactive animatronic character with a head-shaped portion, motors for emotional expression, speakers for audio responses, and a processor that receives trigger information from gaming devices or servers to coordinate display, motor, and audio outputs, enabling real-time interaction and narrative building in gaming experiences across various platforms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If an interactive animatronic character is designed to work with multiple gaming devices and platforms, then the adaptability and versatility of the device is improved, but the device complexity and configuration requirements increase

Engineering Contradiction:
Improvecompatibility with multiple gaming devicesVSAvoidconfiguration requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The animatronic character is designed with a universal interface that can work with multiple gaming devices and platforms (mobile devices, tablets, PCs, streaming devices) without requiring device-specific configurations. The processor receives trigger information from various sources and coordinates outputs universally across different platforms, making the device adaptable to multiple uses and environments.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The processor acts as an intermediary that receives trigger information from gaming devices and servers, processes it, and coordinates the outputs to the display unit, motors, and speakers. This intermediary layer abstracts the complexity of multiple device interfaces, allowing the animatronic to work with various platforms without increasing configuration requirements for the end user.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If the animatronic character uses multiple output components (display unit, motors, speakers, microphones) for real-time interaction, then the emotional expressiveness and user engagement are improved, but the device complexity and power consumption increase

Engineering Contradiction:
Improveemotional expressivenessVSAvoidnumber of output components
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display unit, motors, speakers, and microphones are merged into a single integrated animatronic character system, coordinated by a central processor. This consolidation allows multiple output components to work together harmoniously to create emotional expressions and interactions, rather than being separate devices. The processor coordinates all outputs based on trigger information, managing the complexity of multiple components through unified control.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The microphones capture user input and environmental sounds, providing feedback to the processor, which then adjusts the output of the display unit, motors, and speakers in real-time. This feedback loop enhances emotional expressiveness by allowing the animatronic to respond dynamically to user interactions, creating a more engaging experience while efficiently managing the multiple output components through responsive coordination.

Inventive Principle:
Principle #23Feedback

3Productivity

If the animatronic character provides real-time feedback and narrative enhancement during gaming, then the user engagement and gaming experience are improved, but the processing requirements and response time constraints increase

Engineering Contradiction:
Improvereal-time interaction capabilityVSAvoidprocessing requirements
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The processor is pre-configured with the capability to receive trigger information from various gaming devices and servers, and pre-established coordination protocols for the display unit, motors, and speakers. This preliminary setup allows the animatronic to provide real-time feedback and narrative enhancement during gaming without requiring complex processing decisions at the moment of interaction, reducing response time constraints while maintaining high user engagement.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11745105B2Interactive animatronic game/device partner and method for using same
Publication Date: 2023.09.05 HUGE PLAY INC
  • US11745105B2 patent drawing
  • US11745105B2 patent drawing
  • US11745105B2 patent drawing

AI summary

A gaming partner can include a body having a head shaped portion and at least one display unit configured to resemble an eye of the character. At least one motor can be located in the body and configured to move a portion of the head shaped portion. A speaker and a microphone can also be associated with the gaming partner. A processor located adjacent the body can be configured to receive trigger information from a gaming/streaming device and/or a separate server. The processor can also be configured to output a signal to at least one of the display unit, the motor, the speaker, and the microphone in coordination with the trigger information such that a user receives information, such as a critique, related to the game in real time based on the signal to the at least one of the display unit, motor, speaker, and microphone.