Anonymous Game Message Display System

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Solution Overview

Problem

Users unaccustomed to chat functions in online games face difficulties in real-time message exchange, limiting their enjoyment of online gaming experiences.

Innovation Solution

A game system and terminal device configuration that allows users to post and display messages without identifying information, with a server managing user groups and determining message visibility based on specific conditions, enabling anonymous message sharing and evaluation, and prioritizing high-quality messages for wider distribution.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If real-time message exchange is implemented in online games, then communication between users is enabled, but users unaccustomed to chat functions cannot easily participate and enjoy the game

Engineering Contradiction:
Improveease of message exchangeVSAvoidchat function complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent extracts the user identification information from the message display, showing only the message content without indicating which user posted it. This simplifies the interface for unaccustomed users while maintaining the communication function, effectively removing the complex element (user identification) that causes difficulty.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The message information is segmented into essential content only, separating it from metadata such as user identification. This segmentation allows the core communication function to remain while eliminating the parts that complicate usage for beginners.

Inventive Principle:
Principle #1Segmentation

2Quantity of substance

If all user posts are displayed to all users, then message sharing is maximized, but low-quality content is widely spread

Engineering Contradiction:
Improvemessage distribution scopeVSAvoidmessage quality
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The patent implements an evaluation mechanism where users can rate posted messages. This feedback system allows the system to learn which messages are high-quality and which are low-quality, enabling selective distribution based on quality metrics rather than universal distribution.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes the distribution parameter from universal distribution to conditional distribution based on message quality evaluation. High-quality messages (those meeting certain evaluation criteria) are distributed widely, while low-quality messages are limited in scope, thus controlling both quantity and reliability.

Inventive Principle:
Principle #35Parameter changes

3Loss of information

If user identification information is included in posted messages, then message attribution is clear, but anonymous message exchange becomes difficult

Engineering Contradiction:
Improveuser identification informationVSAvoidanonymous posting ease
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent removes user identification information from the displayed message content, extracting only the essential message text while leaving out the user attribution. This enables anonymous posting and makes the interface simpler for users unaccustomed to chat functions.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Instead of the conventional approach where messages include user identification, the patent inverts this by displaying messages without user identification. The anonymity becomes the default state, reversing the traditional chat interface model.

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentEP2975805B1Game system, terminal device, computer program and information display method
Publication Date: 2019.09.11 NINTENDO CO LTD
  • EP2975805B1 patent drawingFigure 1
  • EP2975805B1 patent drawingFigure 2
  • EP2975805B1 patent drawingFigure 3

AI summary

The game machine 1 accepts input of a message during a game, and transmits the message to the game server 3. The game server 3 receives the message transmitted from the game machine 1, accumulates the message in the message accumulation unit, and distributes the message to a game machine 1, which is used by another user in a team to which the poster of the message belongs. The game machine 1 displays the message, which has been received from the game server 3, at the display unit 13 in a manner that which user the poster is cannot be distinguished. Moreover the game machine 1 accumulates a message from the game server 3 in the message accumulation unit 11a, and displays a predetermined number of messages among a plurality of accumulated messages in the order of accumulation at every predetermined time period.