Anonymous Interactive Gaming System via Licensed Intermediary

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Solution Overview

Problem

The existing gaming systems face challenges in attracting new players due to legal uncertainties, trust issues with offshore gambling sites, requirement for personal information, and the inability to provide anonymous gaming experiences, as well as intimidation in casino environments, which deter individuals from engaging in interactive gaming.

Innovation Solution

A networked interactive gaming system that allows players to participate anonymously through licensed gaming locations, using host computer systems and player terminals connected via a network, enabling games of skill and chance with features like collusion detection, jackpot tracking, and loyalty rewards, while ensuring compliance with gaming regulations and preventing cheating.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players use Internet poker sites to avoid U.S. laws, then gaming accessibility is improved, but player trust and security deteriorate due to offshore operations

Engineering Contradiction:
Improvegaming accessibilityVSAvoidplayer trust
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces a licensed gaming location as an intermediary between players and the gaming system. Players interact with a terminal at a licensed location (casino, racetrack, etc.) which serves as a trusted mediator, eliminating the need for direct trust in offshore operators while maintaining online gaming accessibility

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system separates the gaming function from the licensing function. The gaming platform can operate online while the physical terminal is located at a licensed gaming location, dividing the system into remote gaming server and local trusted terminal components

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If players create accounts at Internet poker sites, then gaming functionality is improved, but player privacy deteriorates due to personal information requirements

Engineering Contradiction:
Improvegaming functionalityVSAvoidplayer privacy
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The licensed gaming location acts as an intermediary that handles account creation and information management. Players can gamble using existing loyalty accounts or temporary credentials without directly exposing personal information to the online gaming operator, preserving privacy while enabling full gaming functionality

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system uses copies of player credentials (loyalty card numbers, temporary session identifiers) instead of requiring direct access to personal information. The terminal processes gaming using these credential copies, maintaining functionality without compromising privacy

Inventive Principle:
Principle #26Copying

3Reliability

If casino poker tables provide traditional gaming experiences, then gaming authenticity is improved, but new player participation deteriorates due to intimidating environments

Engineering Contradiction:
Improvegaming authenticityVSAvoidnew player participation
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The electronic terminal serves as an intermediary that mediates between traditional casino gaming and modern player expectations. It provides the authentic poker experience with proper rules and procedures while offering the convenience of electronic interfaces, clear displays, and controlled environments that appeal to new players

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system dynamically adapts to different player skill levels and preferences. The terminal can adjust game settings, provide instructional overlays, and modify interface complexity based on player behavior, making the authentic gaming experience accessible to both beginners and experienced players

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240420543A1Interactive Gaming Systems With Artificial Intelligence
Publication Date: 2024.12.19 AG 18
  • US20240420543A1 patent drawing
  • US20240420543A1 patent drawing
  • US20240420543A1 patent drawing

AI summary

A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system or gaming platform via a network. The plurality of player terminals may be located at a plurality of licensed gaming locations. The plurality of player terminals may be configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals can include means for dispensing player winnings from the player terminal.