Anonymous Gaming Server Alias Segmentation
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Solution Overview
Problem
In online gaming, novice players are often exploited by more experienced players who use statistical analysis tools to gain an advantage, leading to a discouragement of new players due to rapid loss of bankrolls and reduced participation in online games.
Innovation Solution
A gaming server system allows players to engage in anonymous gameplay, using separate aliases for anonymous and non-anonymous interactions, ensuring that novice players can play without being selectively targeted by experienced opponents, thereby maintaining their anonymity and protecting their gameplay history.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If detailed gaming history is stored and analyzed, then experienced players can gain advantage through statistical analysis, but novice players are exploited and discouraged from playing
Solution Approach 1:
The system segments player identification into two distinct modes: anonymous aliases for gameplay interactions and real identities for account management. This segmentation prevents experienced players from exploiting novice players' gameplay histories while maintaining the ability to provide personalized services through the real identity connection.
Solution Approach 2:
The anonymous alias acts as an intermediary between the player's real identity and other players. It masks the real identity during gameplay, preventing statistical exploitation while still allowing the gaming server to track and manage gameplay histories associated with the real account.
2Object-affected harmful factors
If players use anonymous aliases, then novice players are protected from exploitation, but the gaming server cannot provide personalized services
Solution Approach 1:
The system segments functionality into two layers: anonymous alias for gameplay protection and real identity for service personalization. This allows the gaming server to provide personalized services through account-linked features while maintaining anonymity during actual gameplay interactions.
Solution Approach 2:
The anonymous alias serves as an intermediary that protects player identity during gameplay while the backend system maintains connections to real identities for providing personalized services such as targeted promotions, player support, and account management.
3Adaptability or versatility
If real identities are used in gameplay, then players can be identified for service purposes, but novice players become vulnerable to targeted exploitation
Solution Approach 1:
The system segments identity usage contexts: real identities are used for account management and service personalization, while anonymous aliases are used for gameplay interactions. This prevents experienced players from identifying and exploiting novice players while still enabling personalized services through the real identity connection.
Solution Approach 2:
The anonymous alias acts as an intermediary that blocks the connection between real identities and gameplay behaviors. This prevents statistical analysis tools from linking gameplay patterns to real player identities, eliminating selective predation while allowing personalized services through the backend real identity connection.
Data Source
AI summary
Methods and devices are presented for facilitating anonymous gameplay in multi-state, multiplayer games, such as poker. A gaming server may allow players to anonymously join instances of a game. The gaming server may represent an anonymous player to himself or herself using a non-anonymous alias, while the gaming server may represent the anonymous player to the other players or entities using an anonymous alias. Additionally, the gaming server may record events occurring in the game, and provide similarly anonymized versions of these events to other players and entities.


