Anonymous Score Retrieval via Unique Codes
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Solution Overview
Problem
In games and sporting events, the public display of scores compromises player privacy, and the congregation around score screens leads to congestion and disrupts social distancing.
Innovation Solution
A system that anonymously records player scores using session identifiers, providing each player with a unique code (e.g., QR code) to retrieve their scores privately on their personal device, reducing the need to congregate around public screens.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If scores are displayed publicly on screens, then players can view their scores and performance relative to others, but player privacy is compromised and congestion occurs around the screens
Solution Approach 1:
The patent segments the score display function by providing individual players with their own unique codes (QR codes or barcodes) that contain their score information. Instead of one centralized public display, each player has a personal display channel on their mobile device, eliminating the need to congregate around a single screen while preserving score accessibility.
Solution Approach 2:
The patent introduces mobile devices as intermediaries between the scoring system and players. The codes displayed on mobile devices serve as intermediaries that convey score information privately to each player without requiring public display screens, thus maintaining information accessibility while eliminating privacy intrusion and physical congestion.
2Loss of information
If players congregate around public score screens to view scores, then all players can see their performance, but social distancing is disrupted and congestion occurs
Solution Approach 1:
The patent divides the collective score viewing experience into individual private viewing experiences. Each player receives their score through a unique code on their personal mobile device, allowing them to view scores independently without gathering in groups, thus enabling social distancing while maintaining score visibility.
Solution Approach 2:
The patent enables players to self-serve their score viewing needs by providing them with unique codes that they can scan or access on their own mobile devices. Players independently retrieve their scores without requiring interaction with others or gathering around a central display, improving ease of operation regarding social distancing.
3Loss of information
If traditional public display systems are used, then score information is accessible to all players, but player anonymity is lost
Solution Approach 1:
The patent segments score delivery into individual private channels through unique player codes. Each code is associated with a specific player's score data, allowing the system to maintain anonymity by not displaying names or identifiers publicly while still providing accurate score accessibility to the correct player through their personal device.
Solution Approach 2:
The patent creates digital copies of score information in the form of QR codes or barcodes that are stored on players' mobile devices. These code copies contain the necessary score data in an anonymous format that can be retrieved and displayed on the player's personal device without revealing identity, thus preserving anonymity while ensuring score accessibility.
Data Source
AI summary
A method includes storing a plurality of scores and a plurality of session identifiers for a game. The plurality of scores are generated by monitoring player activity during game sessions identified by the plurality of session identifiers and by applying rules of the game to determine scoring events based on the player activity. The method also includes generating, during a game session, a code for a player, providing the code to the player before the player leaves the game, and receiving, from a device, a target session identifier generated by the device based on the code and in response to receiving the target session identifier. The method further includes retrieving a score of the plurality of scores generated during a game session identified by a session identifier of the plurality of session identifiers that matches the target session identifier and communicating, to the device, the retrieved score.


