Anti-glare Coating Uniform Haze via Density-Controlled Particle Dispersion

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Solution Overview

Problem

Existing anti-glare coatings with large or unevenly distributed diffusion particles result in uneven surface haze and refraction capabilities, leading to reduced anti-glare effects and 'flashing points' in display devices, particularly when applied to high-resolution displays.

Innovation Solution

A surface finishing method involving a resin material with spherical diffusion particles of controlled density, where the thickness of the resin layer is greater than the particle size, ensuring even dispersion and exposure of particles, thereby maintaining consistent surface haze without increasing particle sizes or stacking.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If the particle sizes of diffusion particles are enlarged to enhance anti-glare effect, then surface haze increases, but particle distribution becomes uneven and flashing points occur

Engineering Contradiction:
Improvesurface hazeVSAvoidparticle distribution uniformity
Core Design Contradiction:
Illumination intensityVSManufacturing precision

Solution Approach 1:

The patent changes the density parameter of the resin material to be less than the density of diffusion particles, which fundamentally alters the distribution mechanism from random suspension to controlled sinking, achieving both large particle size and uniform distribution

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent creates a composite material system combining resin material and diffusion particles with specific density relationships, where the composite structure enables uniform distribution of large particles through density-driven positioning during curing

Inventive Principle:
Principle #40Composite materials

2Illumination intensity

If diffusion particles of various particle sizes are used to enhance anti-glare effect, then surface haze increases, but particle distribution becomes uneven

Engineering Contradiction:
Improvesurface hazeVSAvoidparticle distribution uniformity
Core Design Contradiction:
Illumination intensityVSStability of the object's composition

Solution Approach 1:

The patent changes the density parameter of the resin material to be less than the density of diffusion particles, which fundamentally alters the distribution mechanism from random suspension to controlled sinking, achieving both large particle size and uniform distribution

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent applies preliminary action by establishing the density relationship between resin and particles before curing, causing particles to automatically position themselves uniformly during the curing process rather than requiring post-processing

Inventive Principle:
Principle #10Preliminary action

3Manufacturing precision

If the thickness of resin layer is increased to embed diffusion particles, then particle distribution improves, but production efficiency decreases

Engineering Contradiction:
Improveparticle distribution uniformityVSAvoidproduction efficiency
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent applies self-service by utilizing the natural density difference between resin and particles to achieve automatic uniform distribution during curing, eliminating the need for complex multi-layer stacking processes and improving production efficiency

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This method ensures uniform surface haze and prevents 'flashing points' by evenly dispersing diffusion particles in the resin layer, enhancing the anti-glare effect and maintaining consistent light refraction across the display device.

Implementation Method 1

a density of the diffusion particles is less than a density of the resin material

Methodology Applied
Scientific EffectBuoyancy: Archimedes' Principle (Buoyancy)

Implementation Method 2

scattering and refracting light

Methodology Applied
Scientific EffectLight scattering: Scattering

Implementation Method 3

scattering and refracting light

Methodology Applied
Scientific EffectLight refraction: Refraction

Data Source

PatentUS11867996B2Surface finishing method, anti-glare coating, and display device having same
Publication Date: 2024.01.09 HUIZHOU CHINA STAR OPTOELECTRONICS TECHNOLOGY CO LTD
  • US11867996B2 patent drawing
  • US11867996B2 patent drawing

AI summary

A surface finishing method, an anti-glare coating, and a display device having same are provided. The surface finishing method includes adding diffusion particles which have a density less than that of a resin material, and controlling the thickness of the resin material in an anti-glare material coated on a surface of a substrate to be greater than the particle size of the diffusion particles, so that the diffusion particles are evenly dispersed in the resin layer, and a part of the volume of the diffusion particles are exposed on a surface of the resin layer. Thus, the uniformity of the surface haze of the anti-glare coating can be enhanced, and flashing points of the display device can be avoided.