3D API Translator for Cross-Platform Remote Graphics Rendering
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Solution Overview
Problem
Existing systems for remotely rendering 3D graphics face limitations due to platform-specific protocols and infrastructures, leading to compatibility issues and poorer performance across different platforms, especially when translating Microsoft DirectX APIs and using protocols like RDP 6.0 and OpenGL over X11.
Innovation Solution
A system that enables remote graphics rendering by encapsulating and translating 3D APIs across a network, using a generic 3D API translator and transporter to connect hosts and clients, allowing 3D applications to run on arbitrary devices, with capabilities reporting and data buffer caching for efficient data transfer.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If platform-specific protocols (RDP 6.0, OpenGL over X11) are used for remote rendering, then native performance is achieved on specific platforms, but compatibility across different platforms deteriorates
Solution Approach 1:
The patent introduces a protocol translator as an intermediary component that converts between different platform-specific protocols (RDP 6.0, OpenGL over X11, DirectX) and a universal remote rendering protocol. This translator enables cross-platform compatibility while maintaining native performance characteristics by preserving the original protocol's rendering capabilities during translation.
Solution Approach 2:
The patent creates a universal remote rendering protocol that can operate across multiple platforms (Windows, Linux, Unix) without requiring platform-specific implementations. The protocol is designed to be platform-agnostic, allowing the same remote rendering infrastructure to serve diverse operating systems and hardware configurations.
2Adaptability or versatility
If protocol translation (e.g., DirectX to OpenGL) is implemented, then cross-platform compatibility is improved, but performance deteriorates
Solution Approach 1:
The protocol translator acts as a specialized intermediary that maintains performance by using efficient translation methods and leveraging hardware acceleration capabilities of the target platform. The translator is optimized to minimize overhead and preserve rendering performance while enabling cross-platform operation.
3Adaptability or versatility
If virtualization or emulation products (VMWare Workstation, Parallels Desktop) are used, then cross-platform execution is enabled, but performance deteriorates
Solution Approach 1:
The patent replaces heavy virtualization or emulation layers with a lightweight protocol translator that operates at the protocol level rather than requiring full system virtualization. This approach eliminates the performance overhead associated with virtual machine emulation while maintaining cross-platform compatibility through protocol conversion.
Data Source
AI summary
A method for remotely displaying 3D information on a remote machine is disclosed. An application graphics command is generated, corresponding to a first 3D API from an application on a first machine. The application graphics command are translated to a remote graphics command corresponding to a second 3D API wherein the remote graphics command is compatible with a transport mechanism and a graphics driver on a second machine. The remote graphics command is transported over a network to a second machine.


