Application Dock Interface for Reducing Cognitive Burden

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Solution Overview

Problem

Existing methods for managing and interacting with concurrently open applications on touch-sensitive devices are cumbersome and inefficient, leading to a cognitive burden on users and excessive energy consumption in battery-operated devices.

Innovation Solution

A method and interface that allow users to switch between applications using popup views, where a first application view is displayed alongside a group of application icons, enabling users to select and interact with other applications within the same mode, with popup views corresponding to full-screen-width views on devices with lower resolution, allowing for efficient multitasking and reduced power consumption.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If existing methods for managing concurrently open applications are used, then users can access multiple applications, but the interface becomes cumbersome and increases cognitive burden

Engineering Contradiction:
Improveease of application managementVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The interface is segmented into distinct functional areas: a dock at the bottom containing application icons, and the main content area above it. This segmentation allows users to access applications through the simplified dock interface while the main area displays content from the selected application, reducing cognitive burden by separating navigation from content display.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The dock serves as an intermediary interface between the user and multiple applications. Instead of requiring users to directly manage multiple application windows, the dock provides a simplified mediation layer where users can select applications through icons, and the system handles the complexity of application switching and content display automatically.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If existing methods for managing concurrently open applications are used, then users can switch between applications, but it takes longer and wastes energy

Engineering Contradiction:
Improveapplication switching speedVSAvoidpower consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

Application icons are pre-loaded and displayed in the dock in advance, allowing users to quickly select and switch to applications without needing to search through menus or navigate through multiple interface layers. This preliminary preparation of the interface reduces switching time and the associated energy consumption.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The interface dynamically adapts to user interactions by maintaining the dock as a persistent element while allowing the main content area to change based on the selected application. This dynamic behavior enables fast application switching without requiring the entire interface to be reconfigured, thereby improving productivity while minimizing energy waste.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If popup views are displayed for applications, then users can interact with multiple applications concurrently, but the display area for each application is reduced

Engineering Contradiction:
Improvemultitasking capabilityVSAvoiddisplay area
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The interface transitions from a single-dimension full-screen view to a two-dimensional layout where the dock occupies the bottom portion and the main content area occupies the space above it. This dimensional change allows concurrent display of application icons and content from selected applications, enabling multitasking while maintaining adequate display areas through spatial organization.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS9207838B2Device, method, and graphical user interface for managing and interacting with concurrently open software applications
Publication Date: 2015.12.08 APPLE INC
  • US9207838B2 patent drawing
  • US9207838B2 patent drawing
  • US9207838B2 patent drawing

AI summary

While in a first mode, a first electronic device displays on a touch-sensitive display a first application view that corresponds to a first application. In response to detecting a first input, the electronic device enters a second mode, and concurrently displays in a first predefined area an initial group of application icons with at least a portion of the first application view adjacent to the first predefined area. While in the second mode, in response to detecting a first touch gesture on an application icon that corresponds to a second application, the electronic device displays a popup view corresponding to a full-screen-width view of the second application on a second electronic device. In response to detecting one or more second touch gestures within the popup view, the electronic device performs an action in the second application that updates a state of the second application.