Cross-Platform App Projection via Mobile Rendering and Compression

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Solution Overview

Problem

Existing systems and devices, such as in-vehicle systems and medical devices, lack the ability to easily access external networks and receive frequent software updates, limiting their network access and multimedia capabilities compared to mobile devices.

Innovation Solution

A system that utilizes a mobile device's processing power to extend and enhance network access and multimedia performance by allowing external systems to run third-party applications developed using web and native technologies, with configurations supporting different devices and operating systems, and utilizing compression techniques for bandwidth efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If existing systems (in-vehicle systems, medical devices, TVs) are used, then they can process and display multimedia elements locally, but they lack access to external networks and frequent software updates

Engineering Contradiction:
Improvenetwork access capabilityVSAvoidsystem architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a mobile device as an intermediary between the external network and the target system. The mobile device runs a web browser and displays web-based applications, while the target system (in-vehicle system, medical device, TV) receives and displays the rendered content. This mediator approach allows target systems without network capabilities to access the internet through the mobile device's browser infrastructure.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a universal interface where the same web-based application can be accessed and displayed on multiple different target systems (in-vehicle systems, medical devices, TVs, monitors) through the mobile device. The infrastructure supports multiple target types with different capabilities, making the system universally applicable across diverse devices without requiring device-specific software.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If device-specific software is used in existing systems, then the software is optimized for that device, but it cannot be easily updated or upgraded

Engineering Contradiction:
Improvesoftware update capabilityVSAvoidsoftware maintenance
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

Instead of installing native applications directly on target systems, the patent uses web-based applications that can be updated through standard web browsers. The application logic is copied through the mobile device's browser infrastructure, allowing updates to be delivered to all target systems through the mobile device without requiring direct access to each target system's internal software architecture.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent implements a dynamic software delivery model where web-based applications can be updated in real-time through the mobile device's browser. The infrastructure supports dynamic content delivery, allowing software updates to be pushed to target systems without physical access or complex update mechanisms, making software maintenance simple and continuous.

Inventive Principle:
Principle #15Dynamics

3Power

If mobile devices are used to extend network access, then processing power and multimedia performance are enhanced, but bandwidth consumption increases

Engineering Contradiction:
Improveprocessing capabilityVSAvoidbandwidth usage
Core Design Contradiction:
PowerVSLoss of energy

Solution Approach 1:

The patent employs parameter changes in the rendering process, where the mobile device adjusts rendering parameters (resolution, frame rate, graphical quality) based on the capabilities of the target system and network conditions. This allows optimization of processing power usage and bandwidth consumption to match the actual requirements of the display device and network environment.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent implements partial rendering and selective content delivery, where only the necessary portions of multimedia content are processed and transmitted based on the target system's capabilities. The infrastructure can deliver simplified versions of applications or content when bandwidth is limited, avoiding excessive processing and transmission of unnecessary data while maintaining acceptable user experience.

Inventive Principle:
Principle #16Partial or excessive action

4Adaptability or versatility

If third-party applications are deployed on external systems, then functionality is extended, but device complexity and security risks increase

Engineering Contradiction:
Improveapplication compatibilityVSAvoidsoftware infrastructure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The mobile device serves as a security intermediary that manages third-party application deployment. Applications are executed within the mobile device's secure browser environment, and only rendered content is transmitted to the target system. This intermediary layer isolates security risks to the mobile device while allowing application functionality to be extended across multiple target systems without compromising their integrity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent segments the application execution environment from the target system. Third-party applications run in the mobile device's isolated browser sandbox, separate from the target system's operating system and hardware. This segmentation allows application compatibility across different target platforms while maintaining security boundaries and simplifying the target systems' software infrastructure.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20260104892A1Distributed cross-platform application projection, management, and delivery for multiple hosts and/or targets
Publication Date: 2026.04.16 ABALTA TECHNOLOGIES INC
  • US20260104892A1 patent drawing
  • US20260104892A1 patent drawing
  • US20260104892A1 patent drawing

AI summary

A mobile device application adapted to provide multimedia content to a target canvas is described. The application includes sets of instructions for: establishing a communication link with an external system associated with the target canvas; rendering multimedia content for playback by the target canvas; and sending the rendered multimedia content to the target canvas over the communication link. A mobile device application adapted to execute web-based applications in a browser associated with an external system includes sets of instructions for: establishing a communication link with the external system; accessing a web-based application; and rendering content associated with the application and sending the rendered content to the external system for display in the browser. A system adapted to provide multimedia content includes: a target adapted to display multimedia content; a host adapted to generate multimedia content; and a remote server adapted to at least partially control the display of multimedia content.