Apparatus Control Device Emotion Simulation Learning

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Solution Overview

Problem

Current devices for controlling apparatuses, such as robots, lack the ability to simulate emotions and adapt behaviors naturally in response to external stimuli, limiting their interaction with users.

Innovation Solution

An apparatus control device that includes a processor and memory, capable of acquiring external stimuli, learning emotion change parameters, setting simulated emotions, and controlling the apparatus's behavior accordingly, using a combination of sensors and motors to mimic emotional responses and interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the apparatus is equipped with emotion simulation capability and learning functions, then the adaptability and naturalness of interaction are improved, but the device complexity and computational requirements increase

Engineering Contradiction:
Improveadaptability of interactionVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The emotion simulation system is divided into distinct functional modules: external stimulation acquisition unit, emotion change parameter learning unit, emotion parameter setting unit, and behavior control unit. Each module performs a specific function in the emotion simulation pipeline, making the complex system more manageable and implementable while maintaining high adaptability

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The apparatus pre-learns emotion change parameters associated with various external stimulations in advance. When a stimulation occurs, the system quickly retrieves and applies the pre-learned parameters to adjust emotion states, reducing real-time computational complexity while maintaining adaptive behavior

Inventive Principle:
Principle #10Preliminary action

2Reliability

If the apparatus learns and adapts emotion parameters in real-time, then the naturalness of emotional response is improved, but the processing time and computational load increase

Engineering Contradiction:
Improvenaturalness of emotional responseVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs learning of emotion change parameters in advance during periods when the apparatus is operational but not actively interacting. This pre-learning stores parameter associations in memory, enabling rapid retrieval and application during actual interactions without real-time learning delays

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The apparatus continuously monitors its own emotional responses and external stimulations, using this feedback to refine and update emotion change parameters. This feedback mechanism allows the system to improve naturalness over time while maintaining efficient real-time response through established parameter relationships

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11726555B2Apparatus control device, method of controlling apparatus, and non-transitory recording medium
Publication Date: 2023.08.15 CASIO COMPUTER CO LTD
  • US11726555B2 patent drawing
  • US11726555B2 patent drawing
  • US11726555B2 patent drawing

AI summary

An apparatus control device for controlling an apparatus including at least one processor configured to acquire external stimulation applied to the apparatus from outside of the apparatus, acquire an emotion change parameter for changing a simulated emotion of the apparatus in accordance with the acquired external stimulation, control the apparatus based on an emotion parameter of the apparatus, the emotion parameter being determined based on the emotion change parameter, and learn a variation of the emotion change parameter based on the external stimulus.