Information Processing Apparatus Dynamic Sound Output Coordination

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Solution Overview

Problem

Conventional information processing apparatuses lack the ability to dynamically output varied sounds based on specific situations and coordination with other devices, limiting their functionality in providing tailored audio notifications for events like limited-time game events.

Innovation Solution

An information processing apparatus that includes a memory and processors to execute a program, which receives designation information from another device, allowing it to output different sounds based on time ranges and game instance triggers, enabling selective and prioritized sound output for specific events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the information processing apparatus outputs a fixed sound for all conditions, then the device complexity is low, but the adaptability to different situations and coordination with other devices is poor

Engineering Contradiction:
Improveadaptability to game eventsVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The information processing apparatus is designed to perform multiple functions: it can output sounds for ordinary alarm conditions and also for game-related events. The sound output unit is configured to receive designation information from other devices and selectively output different sounds based on the received information, making the apparatus universal in handling both traditional alarm functions and game event notifications

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces designation information as an intermediary data structure that carries game event details from one device to the information processing apparatus. This intermediary information includes time ranges and sound type identifiers, allowing the apparatus to adapt to game events without requiring direct integration with game systems, thus maintaining low device complexity while achieving high adaptability

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If the apparatus outputs different sounds for different game events, then the notification effectiveness is improved, but the loss of information increases due to the need to process and store designation information from multiple sources

Engineering Contradiction:
Improveinformation processing overheadVSAvoidnotification effectiveness
Core Design Contradiction:
Loss of informationVSReliability

Solution Approach 1:

The designation information is segmented into distinct fields: time range information and sound type identification information. This segmentation allows the information processing apparatus to process only the necessary portions of the data for each function, reducing information processing overhead while maintaining reliable notification by preserving critical event details in structured format

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The apparatus pre-stores multiple sound types in its sound output unit before receiving designation information. When game event information is received, the apparatus only needs to retrieve and output the pre-prepared sound corresponding to the event type, rather than processing or generating sound data in real-time. This preliminary preparation reduces information processing overhead while ensuring reliable and timely notifications

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If the apparatus prioritizes game event notifications over ordinary alarms, then the adaptability to specific situations is improved, but the reliability of ordinary alarm functions may be compromised

Engineering Contradiction:
Improvesituation-specific sound selectionVSAvoidreliability of ordinary alarm
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The sound selection mechanism is designed to be dynamic rather than fixed. The sound output unit selectively changes the type of sound to be output based on the received designation information. When game event information is received, the apparatus dynamically switches to outputting game-related sounds; when no such information is received, it maintains its ordinary alarm function. This dynamic adaptability ensures situation-specific sound selection without compromising the reliability of ordinary alarms

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12154422B2Information processing apparatus, system, non-transitory computer-readable storage medium with executable program stored thereon, and method
Publication Date: 2024.11.26 NINTENDO CO LTD
  • US12154422B2 patent drawing
  • US12154422B2 patent drawing
  • US12154422B2 patent drawing

AI summary

An information processing apparatus outputs a sound when an output condition is satisfied, and receives designation information from another information processing apparatus that executes a game application. Output of the sound includes output of a first sound as the sound when timing when the output condition is satisfied is not in a time range based on the designation information and output of a second sound different from the first sound as the sound when the timing when the output condition is satisfied is in the time range based on the designation information.