Apple Watch HTML5 Game Local Caching and Sync

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Solution Overview

Problem

Webpage-based somatosensory games rely heavily on network connections and specific peripherals, leading to high network dependence and suboptimal player experience.

Innovation Solution

An Apple Watch-based HTML5 somatosensory game method that caches game resources locally, processes somatosensory data in real-time on the device, and synchronizes game states with the server using a dynamic cache mechanism, reducing network reliance and improving performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If somatosensory games are implemented webpage-based with server dependency, then game state can be synchronized to server, but network dependence increases and response speed decreases

Engineering Contradiction:
Improvenetwork dependenceVSAvoidresponse speed
Core Design Contradiction:
ReliabilityVSSpeed

Solution Approach 1:

The patent implements preliminary action by caching game resources and pre-processing somatosensory data locally on the device before synchronization to the server. This allows the game to operate independently of real-time server connections, reducing network dependence and improving response speed while maintaining the ability to synchronize game state when connected.

Inventive Principle:
Principle #10Preliminary action

2Speed

If somatosensory data is processed locally in real-time, then response speed improves, but device complexity increases

Engineering Contradiction:
Improveresponse speedVSAvoidprocessing complexity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The patent applies universality by designing a multi-functional local processing system that handles somatosensory data acquisition, real-time processing, game logic execution, and server synchronization within a single integrated framework. This unified approach improves response speed while managing device complexity through consolidated functionality rather than separate complex modules.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If game resources are cached locally, then network dependence decreases and offline support is enabled, but storage space requirements increase

Engineering Contradiction:
Improveoffline supportVSAvoidstorage space
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent implements preliminary action by caching only essential game resources and state information locally before they are needed during offline play. This selective pre-caching approach enables offline support while minimizing storage space requirements by loading only necessary data when offline mode is activated.

Inventive Principle:
Principle #10Preliminary action

4Reliability

If game state is synchronized frequently to server, then data consistency improves, but network traffic increases and server load increases

Engineering Contradiction:
Improvedata consistencyVSAvoidnetwork traffic
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The patent applies periodic action by implementing batched game state synchronization where data is transmitted to the server at predetermined intervals rather than continuously. This maintains data consistency through regular synchronization cycles while significantly reducing network traffic and server load compared to continuous real-time synchronization.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20250018305A1Apple watch-based html5 somatosensory game method
Publication Date: 2025.01.16 SHENZHEN SHIMI NETWORK TECH CO LTD
  • US20250018305A1 patent drawing
  • US20250018305A1 patent drawing

AI summary

Disclosed in the present invention are an Apple Watch-based HTML5 somatosensory game method and device, and a computer-readable storage medium. The method comprises: when a somatosensory game program is started, caching a game resource package from a server to a local device; after a somatosensory game is started, obtaining somatosensory data from a bound Apple Watch; generating a corresponding game instruction according to the somatosensory data; sending the game instruction to the somatosensory game program on the local device in real time; and synchronizing a game state of the somatosensory game to the server based on a preset synchronization mechanism. The Apple Watch-based HTML5 somatosensory game method of the present invention can provide better performance, lower delay, offline support and higher data security while reducing the dependence on the network and providing better player experience.