Apple Watch Somatosensory Game Virtual Controller

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Solution Overview

Problem

Existing somatosensory games require additional hardware support, making them inconvenient for use, and there is a need for a portable device that can capture and convert user motion into virtual game operations effectively.

Innovation Solution

An Apple Watch-based somatosensory game method that sends wake-up information to a bound Apple Watch to collect somatosensory data, constructs a virtual controller to generate motion trajectory data, and transmits this data to the game application to create game operation instructions, eliminating the need for additional devices and enhancing mobility and accuracy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If additional hardware support is used for somatosensory games, then measurement precision is improved, but device complexity increases

Engineering Contradiction:
Improvesomatosensory data collection accuracyVSAvoidhardware requirements
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The Apple Watch is designed to serve multiple functions including health monitoring, communication, and now somatosensory gaming. By utilizing the existing sensors (accelerometer, gyroscope, heart rate monitor) for both traditional health tracking and game control, the system eliminates the need for dedicated gaming hardware while maintaining measurement precision

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The Apple Watch's built-in sensors and processing capabilities are leveraged to perform somatosensory data collection and initial processing independently. The watch serves itself by using its own hardware resources (sensors, processor, battery) to enable game functionality without requiring external hardware support

Inventive Principle:
Principle #25Self-service

2Measurement precision

If additional hardware devices are required, then measurement precision is improved, but ease of operation deteriorates

Engineering Contradiction:
Improvemotion capture accuracyVSAvoidconvenience of use
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent combines the motion capture functionality with the Apple Watch device that users already possess. By merging the game control capabilities into the wearable device, the system eliminates the need for separate controllers or hardware, making the game easier to operate while maintaining accuracy through the watch's integrated sensors

Inventive Principle:
Principle #5Merging (Combining)

3Ease of operation

If portable device is used, then ease of operation is improved, but measurement precision deteriorates

Engineering Contradiction:
ImproveportabilityVSAvoidsomatosensory data accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system changes the parameters of the sensors being utilized by the Apple Watch, optimizing them for game control applications. By adjusting sampling rates, threshold values, and data processing algorithms, the portable device achieves measurement precision comparable to larger systems while maintaining the advantages of portability and ease of operation

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250018297A1Apple watch-based somatosensory game method
Publication Date: 2025.01.16 SHENZHEN SHIMI NETWORK TECH CO LTD
  • US20250018297A1 patent drawing
  • US20250018297A1 patent drawing
  • US20250018297A1 patent drawing

AI summary

Disclosed in the present invention are an Apple Watch-based somatosensory game method, apparatus and device, and a computer-readable storage medium. The method comprises: when a terminal starts a somatosensory game application, sending wake-up information to a bound Apple Watch, wherein the wake-up information is used to wake up a watch application bound to a somatosensory game installed in the Apple Watch so that the Apple Watch can collect a user's somatosensory data; when a somatosensory game in the somatosensory game application is started, obtaining the somatosensory data from the Apple Watch; constructing a virtual controller at the terminal, and importing the somatosensory data into the virtual controller to generate the user's motion trajectory data; and sending the motion trajectory data to the somatosensory game application to generate a game operation instruction. The Apple Watch-based somatosensory game method of the present invention can provide a more convenient, immersive and real somatosensory game experience, and bring a higher-quality entertainment and interactive experience to users.