AR 3D Presentation Authoring With Coordinated Multi-Device Rendering
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Solution Overview
Problem
Conventional 2D presentation software limits effective communication and audience engagement by restricting perception and interaction with 3D information, leading to inefficiencies in expression and perception, and varying perceptions among audience members.
Innovation Solution
A 3D presentation system that allows authors to choreograph behaviors of 3D assets using augmented reality headsets or 2D interfaces, enabling coordinated rendering of 3D presentations across multiple devices, with features like spatial authoring, room alignment, and interactive visualization tools to enhance engagement and consistency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If 2D presentation software is used, then device complexity is reduced, but communication efficiency and audience engagement deteriorate due to limited perception and interaction with 3D information
Solution Approach 1:
The patent transitions from 2D presentation interfaces to 3D spatial presentation environments. Users can place, arrange, and interact with content in three-dimensional space, enabling natural spatial relationships and perspectives that improve communication efficiency while utilizing AR/VR headsets as the delivery medium
Solution Approach 2:
The patent replaces traditional mechanical 2D interface interactions (mouse clicks, keyboard input on flat screens) with spatial gesture-based interactions in 3D space. Users can manipulate content using hand gestures and spatial movements, making the system more intuitive despite the increased computational complexity of 3D rendering and tracking
2Productivity
If 3D presentation system is implemented, then audience engagement and perception are improved, but device complexity increases due to multiple user devices and coordinated rendering requirements
Solution Approach 1:
The patent implements a universal presentation system that can deliver 3D content across multiple device types (AR headsets, VR headsets, mobile devices, desktop computers). The same 3D presentation file can be viewed on different devices with varying capabilities, allowing the system to manage complexity through standardized multi-platform support
Solution Approach 2:
The patent introduces a central server or cloud platform as an intermediary that manages the distribution and coordination of 3D presentation content across multiple user devices. This intermediary handles the complex tasks of synchronized rendering, asset delivery, and session management, isolating the complexity from both the presenter and audience members
3Ease of operation
If spatial authoring with AR headset is used, then ease of operation is improved for creating 3D presentations, but device complexity increases due to specialized hardware requirements
Solution Approach 1:
The patent enables self-service spatial authoring where users can directly manipulate 3D content in their own augmented reality environment without requiring specialized training or complex toolsets. The system provides intuitive gesture-based controls and automatic spatial understanding, making authoring as easy as arranging physical objects while the headset handles the computational complexity
Data Source
AI summary
Various methods and systems are provided for authoring and presenting 3D presentations. Generally, an augmented or virtual reality device for each author, presenter and audience member includes 3D presentation software. During authoring mode, one or more authors can use 3D and/or 2D interfaces to generate a 3D presentation that choreographs behaviors of 3D assets into scenes and beats. During presentation mode, the 3D presentation is loaded in each user device, and 3D images of the 3D assets and corresponding asset behaviors are rendered among the user devices in a coordinated manner. As such, one or more presenters can navigate the scenes and beats of the 3D presentation to deliver the 3D presentation to one or more audience members wearing augmented reality headsets.


