AR 3D Display Pixel Mapping Using a Virtual Barrier

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Solution Overview

Problem

Existing augmented reality (AR) display technologies face latency issues due to the need for additional calculations in converting actual to virtual viewpoints for three-dimensional (3D) image rendering, which complicates the process and slows down the system.

Innovation Solution

A method for 3D image display using augmented reality that involves collecting actual eye position data, calculating a virtual barrier based on this data and an AR display specification, assigning pixels to correspond to the actual viewpoint, and rendering stereo content directly, eliminating the need for continuous virtual image localization calculations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If virtual image localization is performed by converting actual viewpoint to virtual viewpoint in every frame, then 3D image display accuracy is improved, but calculation time increases resulting in latency

Engineering Contradiction:
Improvevirtual image localization accuracyVSAvoidcalculation latency
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent pre-calculates and stores the mapping relationship between actual viewpoints and virtual viewpoints in a lookup table during system initialization. During real-time operation, the system directly queries this pre-computed table instead of performing viewpoint conversion calculations in every frame, thereby eliminating calculation latency while maintaining accurate virtual image localization.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates a virtual barrier model that replicates the optical properties of the physical barrier in virtual space. This virtual barrier is used to determine pixel assignment without requiring repeated viewpoint transformations, allowing the system to copy the barrier's geometric parameters and use them directly for rendering decisions.

Inventive Principle:
Principle #26Copying

2Measurement precision

If viewpoint conversion calculation is performed in every frame, then 3D rendering accuracy is improved, but device complexity increases

Engineering Contradiction:
Improve3D rendering accuracyVSAvoidcalculation process complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent pre-computes the virtual barrier parameters and stores them in a data structure during system initialization. This eliminates the need for complex viewpoint conversion calculations during real-time rendering, as the system can directly use the pre-computed virtual barrier geometry to determine pixel assignments and rendering parameters.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces a virtual barrier as an intermediary computational model that simplifies the relationship between the physical barrier and the rendering process. Instead of directly converting viewpoints, the system uses the virtual barrier's geometric parameters as an intermediate representation to determine pixel assignment, reducing computational complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Measurement precision

If virtual barrier parameters are calculated in every frame, then pixel assignment accuracy is improved, but processing speed decreases

Engineering Contradiction:
Improvepixel assignment accuracyVSAvoidrendering speed
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent calculates virtual barrier parameters such as gap and pitch only once during system initialization based on the physical barrier's geometry. These pre-computed parameters are then reused for all subsequent pixel assignment operations, maintaining accuracy while dramatically improving rendering speed by eliminating repeated calculations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent changes the computational approach from dynamically calculating barrier parameters in every frame to using pre-determined parameters stored in memory. The system maintains accuracy by using the pre-computed virtual barrier gap and pitch values, while productivity improves because these parameter lookups are much faster than repeated geometric calculations.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP4648405A1Three-dimensional image display method using augmented reality, and device therefor
Publication Date: 2025.11.12 EPITONE INC
  • EP4648405A1 patent drawingFigure 1~2b
  • EP4648405A1 patent drawingFigure 3
  • EP4648405A1 patent drawingFigure 4

AI summary

Provided are a three-dimensional image display method using augmented reality and a device therefor. A three-dimensional image display method includes an eye position data collection step for collecting actual eye position data about a user, a virtual display panel preparation step for preparing a virtual display panel having augmented reality display specifications, a virtual barrier calculation step for calculating a virtual barrier on the basis of the actual eye position data and the virtual display panel, a virtual display panel pixel assignment step for assigning pixels of the virtual display panel to correspond to the actual viewpoint of the user on the basis of the actual eye position data and the virtual barrier, a rendering step for rendering stereo content corresponding to the actual viewpoint of the user, and a display step for displaying a three-dimensional image on the basis of the assigned pixels and the stereo content.