AR Object Anchoring Cues for Motion-Based Type Recognition

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Solution Overview

Problem

Conventional augmented reality technology lacks classification criteria for virtual objects based on user motion and context, leading to user confusion and difficulty in perceiving changes in anchoring schemes.

Innovation Solution

An electronic device and method that control the display to display augmented reality objects, obtain anchoring attribute information, identify the anchoring type based on user motion, and apply visual effects representing the anchoring type, allowing users to easily recognize changes in anchoring schemes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If multiple virtual objects are displayed widely spread in augmented reality space without classification, then the quantity of displayed objects increases, but user confusion increases and ease of operation deteriorates

Engineering Contradiction:
Improvequantity of virtual objectsVSAvoidease of operation
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent segments virtual objects into different categories based on their anchoring types (e.g., space-anchored, object-anchored, body-anchored). This classification allows the system to manage and display multiple objects without overwhelming the user, as objects are organized by their behavioral characteristics rather than being presented as a uniform undifferentiated set.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies different visual effects and display characteristics to different categories of virtual objects based on their anchoring types. For example, space-anchored objects may be displayed with different visual cues compared to object-anchored objects, allowing users to quickly distinguish and understand the behavior of each object type without explicit explanation.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If anchoring scheme changes based on user motion and object attributes, then adaptability improves, but user perception of the change deteriorates

Engineering Contradiction:
Improveadaptability of anchoring schemeVSAvoiduser perception of anchoring change
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent implements a feedback mechanism that provides visual effects and notifications to users when anchoring schemes change. When an object's anchoring type changes based on user motion or interaction, the system displays visual feedback (such as changing visual effects, icons, or annotations) to inform the user of the change, ensuring they are aware of the updated behavior without needing to explicitly query the system.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent utilizes visual effect changes (including color changes, transparency adjustments, and other visual modifications) to indicate different anchoring types and transitions. These visual changes provide intuitive feedback to users about the current anchoring state and any changes that occur, making the adaptive behavior of the system perceptible and understandable.

Inventive Principle:
Principle #32Color changes

3Ease of operation

If visual effects are applied to represent anchoring types, then ease of operation improves, but device complexity increases

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent employs visual effects as temporary, lightweight indicators rather than permanent structural changes. These visual effects are applied dynamically based on the anchoring type and can be changed or removed without affecting the core system architecture, providing ease of operation without significant increases in device complexity.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Data Source

PatentUS20250384598A1Electronic device and method for anchoring of augmented reality object
Publication Date: 2025.12.18 SAMSUNG ELECTRONICS CO LTD
  • US20250384598A1 patent drawing
  • US20250384598A1 patent drawing
  • US20250384598A1 patent drawing

AI summary

An electronic device and a method for anchoring an augmented reality object are provided. The electronic device includes a memory, a display and at least one processor operatively connected with the memory and the display. The at least one processor may be configured to control the display to display at least one augmented reality object on an augmented reality space, obtain anchoring attribute information designated to the at least one augmented reality object, identify an anchoring type of content anchored to the at least one augmented reality object according to a user's motion based on the anchoring attribute information, and control the display to display a visual effect representing the anchoring type to the content.