AR Collaboration Annotation With Holopad-Based 3D Content Placement
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Solution Overview
Problem
Current augmented reality collaboration systems fail to provide sufficient visual quality, field of view, and ergonomic usability, lacking close-up views and accommodating users wearing eyeglasses, and are complex with steep learning curves, requiring extensive preparation and incompatibility with existing collaboration systems.
Innovation Solution
Augmented reality collaboration systems featuring physical and virtual holopads that designate a projection location for virtual content, using radiation emitters or surface tracking to determine user device poses, allowing intuitive interaction with virtual content through headsets, tablets, and smartphones, and enabling 3D videoconferencing with geographically-distributed users.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If augmented reality collaboration systems use traditional display methods, then device complexity is reduced, but visual quality and field of view are insufficient
Solution Approach 1:
The patent introduces a dedicated display device as an intermediary component that receives content from the AR system and presents it with enhanced visual quality. This mediator handles the complex rendering and display requirements, allowing the AR headset to maintain simpler optics while achieving superior visual output through the specialized display device.
2Area of stationary object
If augmented reality systems provide wide field of view, then visual coverage is improved, but ergonomic usability deteriorates due to lack of close-up views
Solution Approach 1:
The system dynamically adjusts the field of view and focal points based on user interaction needs. The display device can shift between wide-field presentation mode and focused close-up mode, allowing users to access detailed information when needed while maintaining broad contextual awareness during normal collaboration, thus adapting to different ergonomic requirements.
3Reliability
If augmented reality collaboration systems require extensive preparation, then system reliability is improved, but loss of time increases
Solution Approach 1:
The system performs preliminary actions by automatically configuring display parameters, calibrating content presentation, and preparing collaboration environments based on pre-stored user profiles and session templates. This automation reduces manual preparation while maintaining system reliability through consistent, pre-validated configurations.
4Adaptability or versatility
If augmented reality systems are designed for custom functionality, then adaptability is improved, but device complexity increases
Solution Approach 1:
The display device serves multiple functions: it acts as a high-resolution display, a collaboration interface, a content rendering engine, and a communication hub. This universal design allows a single device to handle diverse collaboration scenarios without requiring separate specialized equipment for each function, maintaining adaptability while controlling complexity through consolidation.
Data Source
AI summary
In general, one aspect disclosed features a system comprising: a first user device configured to display virtual content, the first user device comprising one or more displays; one or more hardware processors; and a non-transitory machine-readable storage medium encoded with instructions executable by the one or more hardware processors to: generate a first image depicting virtual content in a virtual location corresponding to a physical location in a physical environment of the first user device, display the first image in the one or more displays of the first user device, enable a user of the first user device to create media and associate that media with the virtual content in the first image in the form of an annotation, and store the annotation and virtual content, and make it available for access by a plurality of additional user devices.


