AR Headset Application Management via Spatial Field-of-View Segmentation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing augmented reality near-eye display systems lack an efficient user interface for managing multiple applications, limiting user experience in terms of application activation, deactivation, and simultaneous use within a head-mounted display device.

Innovation Solution

A system and method that utilize a user interface to manage single or simultaneous applications in a head-mounted display device by tracking the user's head position and rotation, displaying application menus within the user's total field of view, allowing activation and deactivation of applications through visual cues and intuitive gestures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a traditional user interface is used for managing applications in an AR near-eye display, then the system structure remains simple, but the user experience deteriorates due to lack of intuitive application management and obstruction of real-world view

Engineering Contradiction:
Improveapplication managementVSAvoiduser interface system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D screen-based interfaces to a 3D spatial interface that leverages the head-mounted display's field of view. Application menus are positioned at different depths and locations within the user's visual field, allowing intuitive selection through head movements and gaze direction without requiring complex manual interactions

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent introduces virtual visual cues and menu elements as intermediaries between the user and applications. These virtual elements float in the user's field of view and provide contextual information about available applications, enabling seamless activation and management without physically obstructing the real-world view

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If application menus are displayed in the user's field of view, then application activation becomes intuitive, but the real-world view becomes obstructed

Engineering Contradiction:
Improveapplication activationVSAvoidobstruction of real-world view
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent positions application menus and visual cues in specific peripheral regions of the user's field of view rather than blocking the central view. Different areas of the visual field serve different functions: central region maintains real-world visibility while peripheral regions display application controls, allowing users to manage applications without sacrificing situational awareness

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent employs visual differentiation through color and brightness variations to distinguish virtual menu elements from the real-world environment. Virtual cues use distinct visual characteristics that make them easily identifiable yet semi-transparent or edge-placed, minimizing visual conflict and obstruction while maintaining intuitive interaction

Inventive Principle:
Principle #32Color changes

3Adaptability or versatility

If multiple applications are managed simultaneously, then application versatility increases, but the user interface complexity increases

Engineering Contradiction:
Improvesimultaneous application useVSAvoiduser interface
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the application management interface into separate functional zones within the field of view. Each zone handles specific tasks such as application selection, active application control, and background application management. This spatial segmentation allows users to manage multiple applications independently without overwhelming the interface or requiring complex hierarchical navigation

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9727132B2Multi-visor: managing applications in augmented reality environments
Publication Date: 2017.08.08 MICROSOFT TECHNOLOGY LICENSING LLC
  • US9727132B2 patent drawing
  • US9727132B2 patent drawing
  • US9727132B2 patent drawing

AI summary

A system and method are provided that enhances a user's experience when using a see-through near eye display device. A user interface is provided for a user to manage single or simultaneous applications in a head mounted device. Applications for the head mounted device may be activated or deactivated by the user via the user-interface. The user's total field of view (TFOV) which accounts for a complete range of rotation and translation of the user's head may be determined by tracking the user's head position and rotation relative to the user's body and an environment associated with the user. One region of the user's TFOV (e.g., the right-hand side) may display an “application menu” including a list of applications that can be launched, and another region of the user's TFOV (e.g., the left-hand side) may display an “active menu” including a list of applications currently running.