AR Arcade Machine Grid Placement and Prize Logic

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Solution Overview

Problem

Existing augmented reality (AR) games require physical presence at shopping malls or shops, which is risky and inconvenient due to the ongoing COVID-19 pandemic and other external factors.

Innovation Solution

A system and method for providing an AR game using a mobile application, where users can place an augmented reality arcade machine on a grid, use controls to place a key in slots to win prize items, and determine winning probabilities using a threshold algorithm.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users physically visit shopping malls or shops to play AR games, then the gaming experience is immersive and interactive, but it poses health risks and inconvenience due to the COVID-19 pandemic and requires travel time

Engineering Contradiction:
Improveconvenience of playing AR gamesVSAvoidhealth risks from physical travel
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent creates a virtual copy of the physical arcade machine environment within the AR application. The arcade machine interface, game controls, and prize distribution mechanisms are replicated digitally, allowing users to experience arcade gaming without physical travel. The system captures and processes images of physical surfaces to anchor virtual game elements, creating a hybrid experience that maintains immersion while eliminating travel requirements.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions the gaming experience from purely physical three-dimensional space to an augmented dimension where virtual elements are overlaid on the physical world through AR. By using the device camera and display to create augmented reality overlays, the system adds a digital layer to the physical environment, allowing arcade gaming to occur in any location with a flat surface, thus eliminating the need to travel to specific physical locations.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If a physical arcade machine is used, then the gaming experience is tactile and engaging, but it requires physical presence and travel to shopping malls or shops

Engineering Contradiction:
Improvegaming experience qualityVSAvoidtravel time to physical location
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent replaces the physical mechanical arcade machine with a software-based AR application that runs on mobile devices. The tactile feedback and interactive elements are achieved through touch screen controls and visual feedback on the device display. The prize distribution mechanism is replaced with a digital random selection algorithm that determines prize outcomes based on game results, eliminating the need for physical coin insertion and mechanical prize dispensing.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent makes the arcade gaming experience universal by implementing it as a mobile application that can run on various devices (smartphones, tablets) in any location with a flat surface. The system uses the device's existing camera, display, and processing capabilities to create the arcade experience, rather than requiring a dedicated physical machine. This multi-functional approach allows the same gaming experience to be delivered across different devices and locations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If an AR game application is developed, then users can play from home or anywhere, but the system complexity increases with image processing, grid detection, and game logic

Engineering Contradiction:
Improvelocation flexibility for gamingVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the AR gaming system into distinct functional modules: image capture module (using device camera), surface detection module (identifying flat surfaces and grids), virtual object placement module (positioning arcade machine graphics), game control module (handling user inputs and prize distribution), and result display module (showing outcomes). This segmentation allows each component to be developed and optimized independently, managing overall system complexity while maintaining location flexibility.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12214276B2System and method to provide an augmented reality game
Publication Date: 2025.02.04 ROUSE JR RICHARD LAMAR
  • US12214276B2 patent drawing
  • US12214276B2 patent drawing
  • US12214276B2 patent drawing

AI summary

A method and a system for providing an augmented reality (AR). The method includes identifying a horizontal surface to place an augmented reality arcade machine upon receiving a press gesture on a start button of an application displayed over a display screen of a computing device. The method includes placing the augmented reality arcade machine on a grid. The method includes transmitting a “gameStart” command to an application server upon receiving the press gesture on the play button. The application server utilizes a game token to load prize items into the slots. The method includes facilitating the user to use at least two controls to decide where the user wants to place the key. The method includes transmitting a command to the display screen to display one or more of a win user interface, and a lost user interface based on the computation performed by the application server.