Real-Time AR Artwork Simulation on Physical Walls
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Solution Overview
Problem
Current tools for simulating artwork in an environment are static, requiring users to provide still photos and wait for sizing calculations, limiting real-time adjustments and changes in environment perspective.
Innovation Solution
An augmented reality (AR) environment on mobile devices that uses real-time sensor data from cameras and motion sensors to generate and update virtual representations of physical spaces, allowing users to interactively place, resize, and adjust virtual artwork in real-time, while facilitating the selection and purchase of the artwork.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of time
If static simulation with still photos is used, then artwork placement can be visualized, but real-time interaction and adjustments are not possible
Solution Approach 1:
The patent transitions from static photo-based simulation to dynamic real-time AR simulation. The system continuously captures environment data via camera and updates the virtual artwork superimposition in real-time as the user moves the device, enabling dynamic interaction without requiring repeated photo captures or waiting for recalculation.
Solution Approach 2:
The patent replaces the mechanical process of taking multiple photos and waiting for sizing calculations with an automated computer vision system. The system automatically detects walls, calculates dimensions, and superimposes artwork in real-time using image processing algorithms, eliminating the manual repetition required in static simulation.
2Adaptability or versatility
If multiple photos are captured to change perspective, then different views can be obtained, but the process is repeated and time-consuming
Solution Approach 1:
The patent implements continuous real-time video capture and processing instead of discrete photo-based simulation. The system continuously updates the AR overlay as the user moves the device, maintaining the artwork simulation across different perspectives without interruption or requirement to restart the process for each new view.
Solution Approach 2:
The system performs preliminary wall detection and dimension calculation on the initial video feed, establishing the baseline AR overlay. Subsequent perspective changes are handled by tracking wall features across frames and adjusting the overlay accordingly, rather than requiring complete re-detection for each new perspective.
3Measurement precision
If static simulation is used, then artwork sizing can be calculated, but user interaction for selection and modification is limited
Solution Approach 1:
The system provides real-time visual feedback by superimposing the selected artwork onto the live camera view of the wall. Users can immediately see how the artwork will appear in their space and make adjustments to position, size, or selection while viewing the live overlay, creating an interactive feedback loop rather than waiting for static results.
Data Source
AI summary
The disclosed teachings disclose a method, apparatus, and system for generating a virtual wall in an augmented reality (AR) environment to simulate art displays. In particular, an AR environment may be generated based upon data representing the physical environment. Additionally, virtual artwork may be positioned on a virtual wall corresponding to a physical wall in the physical environment. The AR environment may further facilitate the selection, modification, and purchase of the simulated artwork.


