Augmented Reality Audio Capture and Playback System

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Solution Overview

Problem

Current augmented reality systems lack effective solutions for capturing, archiving, and presenting immersive audio experiences, particularly in real-time and predictive scenarios, which limits user engagement and realism.

Innovation Solution

A system that utilizes microphones to capture ambient audio, which is then processed and stored with location metadata, allowing for the retrieval and playback of live or simulated audio based on user requests, using predictive environmental data to enhance audio simulations when actual recordings are unavailable.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If audio data is captured and stored with location metadata for AR simulations, then immersive audio experiences are enabled, but system complexity increases

Engineering Contradiction:
Improveimmersive audio experienceVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system captures and stores audio data with location metadata in advance (at first time) before AR simulation needs occur. This preliminary action creates a preprocessed audio library that can be quickly retrieved during AR sessions, enabling immersive experiences without real-time processing complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates copies of audio data with associated location metadata and stores them in a database. These audio copies can be retrieved and played back during AR simulations without requiring the original recording equipment or real-time capture, simplifying the operational complexity while maintaining immersive quality.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If predictive environmental data is used to generate simulated audio, then audio availability is improved, but processing requirements increase

Engineering Contradiction:
Improveaudio availabilityVSAvoidprocessing requirements
Core Design Contradiction:
Adaptability or versatilityVSPower

Solution Approach 1:

The system performs audio simulation processing in advance using predictive environmental data, generating simulated audio files before they are needed. This preprocessing approach ensures audio availability for any predicted environment while avoiding the need for intensive real-time processing during AR sessions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses predictive environmental data about future conditions to automatically generate appropriate simulated audio without requiring real-time user requests or complex on-demand processing. The predictive nature allows the system to self-prepare audio content based on anticipated needs.

Inventive Principle:
Principle #25Self-service

3Loss of information

If real-time audio capture is implemented, then audio freshness is improved, but response time increases

Engineering Contradiction:
Improveaudio freshnessVSAvoidresponse time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system captures audio data in real-time and stores it with timestamps and location metadata in advance. This creates a repository of fresh audio data that can be quickly retrieved based on current AR session requirements, eliminating the need for real-time capture during sessions while maintaining audio freshness through recent recordings.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20210329401A1Facilitation of audio for augmented reality
Publication Date: 2021.10.21 AT&T INTELLECTUAL PROPERTY I L P
  • US20210329401A1 patent drawing
  • US20210329401A1 patent drawing
  • US20210329401A1 patent drawing

AI summary

A view can be presented with an augmented reality (AR) view of the space. The viewer can also initiate alterations to the environment based on the information and recommendations presented in the AR view. Current conditions, past trends, and forecasted future trends can be included in the creation of the AR displays. For example, the AR system can capture, archive, and predict audio to accompany an augmented reality or virtual reality experience. The audio presented with the experience can be from a real-time capture, an audio file captured in the past, and/or a simulated audio file representing an estimated past or future environment.